Tomb Raider: Definitive Edition review

  • Lara Croft is a believable badass
  • Wonderful, varied setting
  • An excellent sense of pacing
  • Side characters are dull stereotypes
  • Has a slow start
  • Definitive Edition offers few upgrades

Lara Croft is dead. This time, she was ripped apart by wolves. Death has also come in a variety of other forms: boulders, bear traps, spikes to the throat--each over-the-top execution a display of vulnerability. These shocking moments are heavy-handed with their message, but it comes across loud and clear: Lara Croft, the new Lara Croft, isn't a pistol-wielding superhero. She's an inexperienced adventurer caught in the middle of a harrowing sequence of events. The only thing more surprising than the brutality Lara endures during Crystal Dynamic's Tomb Raider reboot is just how polished the whole experience is--now even more shiny in the Definitive Edition. Tomb Raider is still a fantastic game and an excellent origin story for one of gaming's original treasure seekers. If you've already played and finished the game, either skip to the end for my verdict on the PS4 / XO Definitive Edition, or check out the new boxout, which details all the fresh features in the game. New to 'Raider? Read on...

After getting shipwrecked on a mysterious island during her first-ever archaeology expedition, Lara finds herself in one life-or-death situation after another. Her crew is missing, and the island's cult-like inhabitants are eager to kill her. The narrative's dark, distressing tone is established right from the start, and never once does it stray during Tomb Raider's 15-hour campaign. This consistency builds a great deal of tension and intrigue, and you'll be eager to keep playing to see what happens next.

Throughout the game, you're tasked with solving elaborate puzzles and taking on sporadic groups of enemies; in addition to plenty of platforming and exploration. After you finish Tomb Raider's long-winded tutorial, it easily rivals the best Uncharted has to offer--and that's not a claim made lightly. Where Uncharted props itself up on Nathan Drake's charm, platforming prowess, and ability to shoot dudes in the head without getting bummed out, Tomb Raider's foundation is one of excellent pacing, and an ominous story of survival.

The development of Lara's character is an integral part of that experience. She's a far cry from the stylish adventurer you used to know. In the stead of a dolled up gunslinger is a do-what-it-takes female lead who's intelligent and capable. It's unsettling to watch her brave some truly disturbing situations--at times, Tomb Raider is more survival horror than action adventure--but she deals with it because death is the only alternative, culminating in her gratifying evolution from a green explorer to a seasoned survivor. It's a shame that caliber of character development doesn't extend to the supporting cast. Her shipwrecked friends are pretty generic characters who, while rarely annoying, just aren't memorable.

But what those characters lack in magnetism is more than made up for by the incredible personality and mystery of the island setting. It's a bizarre place filled with ancient shrines, World War II-era bunkers, and all sorts of relics and trinkets spanning multiple centuries. It's always clear that something strange is going on, and the island's secrets tease you right up until the very end. You explore a huge variety of environments, sectioned off into hub-like zones, all of which give clues that help you uncovering the island's overall enigma. From underground ruins and snow-laden mountain tops to lush forests and grim oceanside cliffs, no one area ever feels like a rehash of another, and the sheer amount of detail in each is impressive.

Tomb Raider on PS4 and Xbox One

So, you want to know about The Definitive Edition on PS4 and Xbox One? Well, for starters the game looks prettier. Not massively better, but better nonetheless. The frame-rate is higher and more consistent, making combat and platforming feel smoother. The Lara character model has been reworked, and her hair now flops about more realistically. Looks nice, but adds nothing to the game. Voice commands now let you access the map, and change weapons, while audio diaries now play through PS4's controller speaker. Unfortunately, there's no way to stop them playing through the TV too, so you get an awful echoing effect.

During Lara's journey, you encounter plenty of dangers. Traps, hostile cultists, and vicious animals alike will stand in your way. Nearly every battle feels like an intense fight to the death instead of just another shootout, despite the fact you rarely encounter more than five or six enemies at a time. The bad-guy AI is great for the most part, as foes will kick over tables to form barricades or shoot off flares to call for help. Best of all, they often react realistically to your shots. Cap an enemy in the leg, for example, and he'll go down to the ground where you can finish him off with a melee execution. Usually a climbing-axe to the skull. Nasty! 

Lara's inexperience shows through early on, as her shots are inaccurate and weak. By defeating enemies, solving puzzles, and finding the many collectibles hidden on the island, you gain experience points and resources for upgrading Lara's skills and weapons. Other games that try to emulate the growth of an unseasoned character don't pull it off with quite the same aplomb as Tomb Raider does--by the end of the adventure, Lara's transformation into a powerful heroine is noticeable, and feels natural.

But Tomb Raider isn't all about fighting. It's totally common to spend five minutes exchanging fire with a group of enemies, then go 45 without seeing a soul. These breaks in battle are filled with great platforming segments, clever puzzles, and adrenaline-pumping set piece moments, and the pacing throughout is unrivaled by any other game in the genre. Even the rate at which Lara obtains new weapons and equipment--like rope arrows that open up new sections of some zones on the island--is admirable, as you snag new gear right up until the final chapters.

Tomb Raider's single-player campaign alone is worth the price of admission for new-comers, but its multiplayer component will be a welcome addition for those looking for a bit more longevity. Multiplayer maps are filled with climbable ledges, zip lines, and level-specific traps that are perfect for scoring easy kills. There are some pretty decent modes to keep things interesting for awhile, too, such as Cry for Help in which one team must capture a series of control points before the other kills and loots 20 players. That said, the multiplayer doesn't feel as genre-defining as the campaign, as it doesn't really introduce anything new to keep you interested after a dozen matches or so.

Even if you've never been a huge fan of Lara Croft's fortune-hunting adventures, Tomb Raider is sure to impress. Its expert sense of pacing, captivating setting, and dark tone create a truly memorable experience that's further enhanced by an immense level of detail. Lara Croft, the old Lara Croft, is dead. In place of a dolled-up gunslinger is a do-what-it-takes survivor--and I hope she hasn't had her fill of adventuring just yet.

Is the Definitive Edition worth buying? The improvements are too subtle and gimmicky for me to recommend that experienced Tomb Raiders--people who have already finished the game on PS3 or Xbox 360--drop $50 / £40 on the next-gen version. However, if you own a PS4 or Xbox One, and you haven't yet experienced the new Tomb Raider, then you should leap any chasm and murder any hired merc who stands in your way until you've got this playing on your console... It's still brilliant, and the Definitive Edition is the superior version.

More Info

Release date: Jan 28 2014 - Xbox One, PS4
Mar 05 2013 - Xbox 360, PC, PS3
Dec 09 2013 - Mac (US)
Available Platforms: Xbox One, PS4, Xbox 360, PC, PS3, Mac
Genre: Adventure
Published by: Square Enix
Developed by: Crystal Dynamics
Franchise: Tomb Raider
ESRB Rating:
Mature: Blood and Gore, Drug Reference, Intense Violence, Strong Language

One of the best adventure games on console, with a fantastic blend of action and exploration. The Definitive Edition really is definitive, but isn't worth a repeat buy for those who've already experienced Lara's story.


  • andrew-senner - July 20, 2014 7:32 p.m.

    Haven't finished the game, but so far, it's amazing... Bought it on Steam during a sale for $7.50... best seven fiddy I ever spent on a game... Highly recommend.
  • Stoorm - February 26, 2014 2:07 p.m.

    Great game I can't stop play:D
  • punishment - February 20, 2014 8:54 a.m.

    I just wrapped this yesterday, and I couldn't get a single voice command to work the whole time. Do you need the camera to use it? Must've looked like an idiot yelling "Map!" into my controller 10 times.
  • wesly - February 17, 2014 3:25 a.m.

    I liked this one a lot ....
  • Stoorm - February 9, 2014 1:43 p.m.

    I just need this game in my collection on all platforms :D can't wait when I buy it.
  • GOD - January 27, 2014 9:09 p.m.

    Do the voice commands work with the PS4's voice control or did they only do it for X1?
  • GR_AndyHartup - January 28, 2014 12:02 a.m.

    Voice works on PS4. That's the format I've been playing on (and I added the Definitive Edition words).
  • Vonter - January 27, 2014 8:16 p.m.

    I liked the gameplay but really hated the cinematics (QTE, mean spirited violence and unlikable characters). If I come back to finish it (when I fix my 360) I hope the game restrains in the later parts, since it felt a bit sour.
  • Xtapolapopotamus - January 27, 2014 6:31 p.m.

    Tomb Raider was a fantastic game, but I already beat it 100% last March so I'll pass on the DE for now. When it drops to $25 or so, however, I'll snatch it up.
  • rainn'sgaydar - January 27, 2014 11:30 a.m.

    Based on your review it will be worth a purchase when it's part of a decent sale, which is exactly what I expected. Thanks for the re-review!
  • Doctor_Pancakes - January 27, 2014 7:17 a.m.

    By the time I get a PS4 after a decent price drop or a Black Friday sale this will be $8... maybe 18 dollars, maybe by then I'll deem it worth another play through lol
  • onetruth - December 13, 2013 3 a.m.

    In my opinion I think developers should be concentrating on next gen games. I didnt pay for a next gen console to play last gen titles. I think Sony needs some more exclusives.
  • GR_AndyHartup - January 27, 2014 5 a.m.

    This version was created by United Front games, not Crystal Dynamics (who made the PS3 / 360 version). CD is working on new, next-gen projects - so this hasn't impacted their schedule.
  • Sandra_Joseph - June 20, 2013 1:20 p.m.

    Watching the screenshots of this video game seemed to tell a lot, but those did not express the immense pleasure I experienced upon realizing the whole game was in HD print and had such a great story line to it along with super cool techniques and weapons. Love it thoroughly! Hope more people play it. Thumbs Up! Sandra J.
  • bill-clark - May 27, 2013 3:22 p.m.

    Someone may have already pointed this out, but in the video the guy who you say is Irish is actually Scottish. Two ways to tell this, he says he's from Glasgow and the Scottish accent give it away.
  • Technodude - March 30, 2013 10:19 a.m.

    Brilliant game, loved every moment. I really felt like I was there with Lara the whole time, and it was actually quite upsetting watching her go through all that pain. Voice acting was incredible, Camilla Luddington deserves an award for the amazing job she did with Lara. I heard somewhere that she spent an entire day recording all the screams and deaths! Just a couple of things that I didn't quite like really. First, this game likes to tell you what to do a lot. While the survival instinct is a nice touch, it made it quite easy to solve puzzles and even if I didn't want help Lara would end up muttering the solution to herself. I'd just prefer if it gave you no clues at all, like you would get in real life. The HUD was distracting as well, for a game where you should be immersed and have nothing but you and the character. This will sound strange but I would have preferred there to be no aiming reticule, just to make it more realistic by judging where projectiles will fire, again much like in real life. Combat was another thing that bugged me. I did enjoy using the bow, and the weapons were all brilliant, but it would have been so much better if you could tolerate less damage. In a game where the objective is to survive it seems strange to me how Lara can take so much damage from the men shooting at her. The injuries she sustained along the way - fine, mostly had a real chance of surviving them, although nobody in their right mind would wade into a pool of stagnant cave water after being impaled in their side - she would definitely have got that infected. I would have much preferred REALLY having to scavenge for resources and have close encounters with one or two enemies at a time: get injured from one shot and have to retreat, tend to her wounds and come back to finish the fight. They would be one on one battles based on tactics and outsmarting the opponent, instead of large scale firefights. And if those did crop up Lara would just have to escape with as little damage as possible. And the QTEs really frustrated me in the beginning. It actually ruined the atmosphere whenever she died, after all, she is SUPPOSED to survive everything. Besides those points, best game I've ever played, seriously.
  • Nines - February 28, 2013 8:42 a.m.

    Ryan, can you tell us how long this is?
  • Moondoggie1157 - February 28, 2013 3:34 p.m.

    ...It's in the second paragraph. 15 hours...

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