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Tom Clancy's Ghost Recon 2: Summit Strike review

It wasn't broke and they didn't fix it

For

  • Great trigger mechanics
  • Nice looking environments
  • Good choice of weaponry

Against

  • Not a full sequel
  • Mildly repetitive
  • Frequently unoriginal

If you don%26rsquo;t know what Tom Clancy looks like, one thing to keep an eye out for is a dude with a satisfied grin a mile wide. As if the monstrous success of his books wasn%26rsquo;t enough, Clancy%26rsquo;s immensely profitable venture into videogames has created a genre all of its own. There have been enough Rainbow Sixes and Rogue Spears over the last year to keep fans more than satiated, and with the Ghost Recon series, the Clancy enterprise shows no signs of slowing down commercially. Artistically though, we%26rsquo;re talking about something else entirely.

Admittedly, when Ghost Recon 2 hit the shelves last year, there were some sneaky alterations to the Clancy formula that aroused welcome/alarmed suspicion amongst its fanbase. One of the biggest differences was that instead of controlling two teams you only controlled one character. By adding a twist to the proceedings, the series stayed alive and the sequel sold by the thousands.

More Info

GenreShooter
DescriptionDoes it's job as far as welcoming back its fanbase, even if it doesn't feel like a true sequel.
Franchise nameTom Clancy's Ghost Recon
UK franchise nameTom Clancy's Ghost Recon
PlatformXbox
US censor ratingTeen
UK censor rating
Release date:2 August 2005 (US), 2 August 2005 (UK)
Available platforms:Xbox
Genre:Shooter
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