Tom Clancy's Ghost Recon 2: Summit Strike review

It wasn't broke and they didn't fix it

GamesRadar+ Verdict


  • +

    Great trigger mechanics

  • +

    Nice looking environments

  • +

    Good choice of weaponry


  • -

    Not a full sequel

  • -

    Mildly repetitive

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    Frequently unoriginal

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If you don’t know what Tom Clancy looks like, one thing to keep an eye out for is a dude with a satisfied grin a mile wide. As if the monstrous success of his books wasn’t enough, Clancy’s immensely profitable venture into videogames has created a genre all of its own. There have been enough Rainbow Sixes and Rogue Spears over the last year to keep fans more than satiated, and with the Ghost Recon series, the Clancy enterprise shows no signs of slowing down commercially. Artistically though, we’re talking about something else entirely.

Admittedly, when Ghost Recon 2 hit the shelves last year, there were some sneaky alterations to the Clancy formula that aroused welcome/alarmed suspicion amongst its fanbase. One of the biggest differences was that instead of controlling two teams you only controlled one character. By adding a twist to the proceedings, the series stayed alive and the sequel sold by the thousands.

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DescriptionDoes it's job as far as welcoming back its fanbase, even if it doesn't feel like a true sequel.
Franchise nameTom Clancy's Ghost Recon
UK franchise nameTom Clancy's Ghost Recon
US censor rating"Teen"
UK censor rating""
Release date1 January 1970 (US), 1 January 1970 (UK)