TNA Impact - hands-on

Oct 16, 2007

Let’s face it, the WWE is essentially the evil empire of wrestling. Mr. McMahon and his genetic superfreaks will always stand atop the heap of sports entertainment destroying all comers like they did WCW and ECW. With an increasingly stale product and THQ’s SmackDown! franchise delivering the same thing year in and out, wrasslin’ fans need a savior. Start bracing for Impact - literally - because Midway is developing TNA Impact for the PS2, PS3, Xbox 360 and Wii, based off the relatively young (and more exciting) upstart company for release next spring.

If you didn’t get the memo, Total Nonstop Action (clever acronym) hit the scene about five years ago with weekly pay-per-views before nabbing their own two-hour show on cable and features exciting grapplers like AJ Styles, Christopher Daniels and Samoa Joe. If these names make you feel old, then know favorites like Jeff Jarrett, Kurt Angle, Sting, Kevin Nash, the Dudleys, Steiners, Christian and more have brought increased exposure to the unfortunately titled company (TNA? Really?) Also, with a six-sided ring, the wrestling is that much cooler.

Impact is pretty simple to control and actually harkens back to SmackDown’s older control scheme before the right thumbstick ruled the ring. We demoed the 360 version, but were told all other versions will handle similarly. The left stick controls your wrestler, X punches, A kicks, Y is your Grab/Grapple and B is the “Action” move, used for climbing ropes or pinning. The Right Bumper counters and reverses moves based on the timing in your opponent’s moves, while the Right Trigger is used for running. Where the move set gets interesting is in the Left Bumper, or Strong Modifier.


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