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The world's most generic game character

Attention lazy designers! Construct a sci-fi grunt in six steps...



1. Face-concealing masks, as popularised by Killzone's Helghast and Halo's Master Chief. A way for 'busy' designers to get around rendering faces, or to have more enemies on-screen at once - as a flat mask uses way less polygons than a bumpy face.

2. Sometimes they've got glowing bits attached to them - see Haze's Mantel soldiers' arms and the TimeShift guy's chest.

3. Big, fat, stupid guns that weigh more than a child and have loads of extraneous 'bits' attached - to remind you they're futuristic.

4. Futuristic body armour - sometimes, oddly, a bright colour to make it 'stand out', thus attracting loads of attention from your enemies. Almost always equipped with enormous shoulder pads and mechanical codpieces. The armour is purely aesthetic - it protects the wearer for about two shot's worth of fire max.

5. Batman-inspired moulded six packs. Amazingly common, yet stunningly pointless. Used to boost a character's macho-ness. Designers reckon six-packs mean a man has cojones.

6. Nowhere to keep guns - body-hugging armour is designed specifically to accentuate every rippling muscle, you see. Adding lumpy gun holsters would detract from all that intensive rendering on the body model. Bah.

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Unreal Tournament III

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Platforms:

Xbox 360, PS3, PC

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