Super Swing Golf Season 2 review

Finishes well under par - that's golf speak for "it rocks"

GamesRadar+ Verdict

Pros

  • +

    Improved gameplay

  • +

    Tour Mode over PangYa Festa

  • +

    Classic Tecmo costumes

Cons

  • -

    Still no online play

  • -

    Could use a makeover

  • -

    Back pain from extended play

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Dec 14, 2007

Despite some nagging annoyances, the original Super Swing Golf impressed us with its surprising depth and flawless motion swing. It handily beat the option-light Wii Sports golf, but with two (!) Tiger Woods titles released in the last year (and the promising We Love Golf on the horizon), we couldn't take this blandly titled sequel against the field based solely on its heritage.

Luckily, we don't have to. Though fans of the original will experience a severe case of d%26eacute;j%26agrave; vu, Super Swing Golf Season 2 plays noticeably better than its predecessor, with a simplified Wii Remote layout, refined opponent A.I. and a single-player Tour that is both rewarding and challenging.

More info

GenreSports
DescriptionA great sequel to an already-sharp golf sim. Though much of the content has been carried over from the original, smart fixes make it a better option on the Wii.
Platform"Wii"
US censor rating"Everyone 10+"
UK censor rating"Rating Pending"
Release date1 January 1970 (US), 1 January 1970 (UK)
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Andrew Hayward
Freelance writer for GamesRadar and several other gaming and tech publications, including Official Xbox Magazine, Nintendo Power, Mac|Life, @Gamer, and PlayStation: The Official Magazine. Visit my work blog at http://andrewhayward.org.