• Swedish_Chef - June 12, 2014 11:51 p.m.

    Now all we need is a new F-Zero and a new metroid ... Do not let me down Nintendo...
  • shawksta - June 12, 2014 2:09 p.m.

    The game is extremely early and while watching footage of Project Guardians, we found what clearly looks like the Star Fox logo, so could it be part of Star Fox U as its own tech demo for now? Same with Project Giant Robot.
  • shawksta - June 10, 2014 7:03 p.m.

    We'll have to wait and see how it turns out in the long run. Dont be blabbing against controls just yet.
  • Notanerd - June 10, 2014 2:47 p.m.

    Yaa....almost looks like the spinoff from the wii
  • Desann - June 10, 2014 12:40 p.m.

    A new Star Fox? Awesome! "all the shooting is controlled via the GamePad’s camera and motion control." *cue the sound of a deflating balloon* Aww, maaan. I dared to get my hopes up. *sigh* Maybe next time. And no Metroid announcement at all this year, either. I'd kill for--no, WORSE--I'd buy a Wii U for a new 2D Metroid. Seriously. But then again, they'd probably botch it with dumb motion controls like this Star Fox, so maybe it doesn't matter.
  • Nikku7 - June 10, 2014 12:17 p.m.

    Hell, looks weird but Nintendo can probably pull it off. Not writing it off yet. Seems a bit hypocritical to ask for new experiences from Nintendo all the time only to boo them for trying something new... And maybe this isn't the way to go about it, but at least they're trying...
  • winner2 - June 10, 2014 11:30 a.m.

  • g1rldraco7 - June 10, 2014 11:13 a.m.

    At least we're getting a Star Fox game, still not keen about using the gamepad for it though.
  • Redeater - June 10, 2014 10:59 a.m.

    Ugh, this is exactly what I DIDN'T want from a new Starfox. I wanted the Wii U pad to show the cockpit controls to which you would have to control certain ship functions. (Think Metroid when you are in your ship) Nintendo can count me the fuck out. I was excited until I read about all this motion control horseshit. I want to come home, sit down and relax with minimal effort. I don't want to have to hold my gamepad at eye level and twist my fucking body around when I have 2 perfectly good analogue sticks right fuckin there.
  • Shayz - June 10, 2014 11:33 a.m.

    Geez Have a bit more faith in Nintendo, and look at the things they've done in previous games with motion controls: Metroid Prime 3 gave you the ability to still lock on to enemies like in the previous Primes, even though the default control style was free-aiming Mario Kart 7 and 8 both use tilt controls but can be changed to normal driving with the control stick. Starfox 64 3D again had optional gyro controls instead of forcing you to play that way. And as for having the controller up in front of your face, you do realize that he said in the interview about how the best way to play the game is by switching it so that the 3rd person arwing is on the gamepad and the shooting is on the main screen. In Nintendoland, the metroid minigame where you control the gunship with the gamepad would be very similar to this. Most likely you'll still use the control sticks to move sharply left and right, but use the screen to aim where you want to shoot at.
  • Frieza - June 10, 2014 10:54 a.m.

    It's a shame that I missed this,, but from what I've read I'm glad that the game is staying true to the N64 version. Hopefully this will retcon all the crappy lore introduced into the series from Star Fox Adventures onward. If that stupid blue fox doesn't show up in any way, I'll be happy to buy this game. If the Arwing can transform into the Landmaster and a new Helicopter vehicle, than this game may be taking some features from the unreleased Star Fox 2. If that's the case, then maybe Fay, Miyu, and the Arwing walker may make an appearance...

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