This setup is unique, and not unlike the inputs in 3DS title Kid Icarus: Uprising, it feels off to control something familiar in such a different way. Moving the GamePad around to direct your shots feels gimmicky at the outset, and it’s a little hard to control until you adapt to it. After about 10 minutes, I started to see the controls had a capacity for more accurate shots, provided you keep an eye on both screens.
After acclimating to the controls I was doing good enough to beat Star Wolf in an impromptu boss battle, and the controls got a little easier to deal with once I adapted to the use of homing missiles. As in previous Star Fox games, you can hold down an attack button, then hover your sights over targets to mark up to three of them for a homing attack. I felt like I was really starting to get into the controls after 20 minutes of play time, but I still wasn’t completely sold on this style of control replacing the one from previous games. For the doubters, it’s worth noting that my demo appeared to be a very early version of the game, so hopefully the controls can only improve from here.