SSX Developer Demo: Deadly Descents

Deadly descents are the tough new feature of SSX, and as we learned yesterday, "deadly" is the word. In this mode, which functions as a "level boss" of sorts, you'll have to bring your athlete through the cruelest elements of each stage's terrain. In the case of this demo, presented by producer Connor Dugan, you'll have to make your way through a tangled network of downed trees at the end of the Rockies, the first range you'll have to claim for Team SSX.

In this mode, your athlete is protected by a thin layer of armor, and with every collision, you'll lose a bit of it until it's your health bar that suffers. After that...

Between this video, the trick runs, and the race features, are you ready for SSX?


  • CitizenWolfie - January 25, 2012 2:22 a.m.

    This is the first SSX trailer/video I've seen that's not got me pumped for the game for a few reasons: - That course looked really linear considering there were multiple paths in previous games. I was looking out for the billboards and fences to smash through but I couldn't see anything really. - As tomasspipass below says, the player only fell off the board once. Even when they were hitting trees head-on they just sort of bounced off. And when they did bump into things, did anyone notice how little difference it made to the health bar? Suddenly the Deadly Descents don't seem so deadly. - The whole run was finished in less than 3 minutes. I was expecting each of the 9 descents to be a free-flowing ride down a level as huge as one of the mountains from SSX3 but this one seemed like more of an individual track.
  • An_Awesome_Guy - January 25, 2012 9:30 a.m.

    I thought the same to an extent, but at two points the dev mentions "explore mode" a seperate mode from the one he showed off in this video. I'm hoping that this is the descent mode that we all wanted to see. Also, on the issue of falling off the board, I think it's too early to make a judgement anyway, after all, he did only crash about three times in that video, and he bailed one of those times. I seem to remember that in the previous SSXs you would rarely fall of your board as well, and if you did, you could quickly hammer X/A to get up while retaining your momentum.
  • tomasspipass - January 24, 2012 11:22 p.m.

    I'm really looking forward to this. I've only one gripe, the boarder never falls over. In the three videos if they hit a cliff face they just bounce of and keep boarding. I'm concerned taking away this punishment is following a trend of easier games over the years to appeal to a wider audience. It should not be a big problem though as hitting a cliff wall will still slow you down preventing you from getting a perfect run, a punishment in itself. This was noted in an earlier gamesradar article. WHat do you guys think?
  • smcgarvey - January 25, 2012 10:19 a.m.

    Actually, it was because the producer took the direct feed. I, for one, died like 4 times. You probably wouldn't want to watch five minutes of failure, humiliation and faceplants. :)
  • LiaraLoveSlave - January 24, 2012 8:04 p.m.

    Can't wait to see the other descents. This game looks badass.
  • ShowMeYourKitties - January 24, 2012 7:32 p.m.

    SSX inspired by Burnout. boom.

Showing 1-6 of 6 comments

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