PlayStation 3 gamers wanting to get their hands dirty with Final Fantasy XIV are going to have to wait six months longer than PC gamers. And publisher Square Enix is now saying, "Hey, don't blame us."
A producer at the Final Fantasy studio gave some new details about why the planned simultaneous launch between console and PC will end up being far from reality. Guess what? Turns out, PS3 isn't quite a high-end PC...
"On the PC, they have enormous memory. For PS3, there’s a restriction. They are adjusting the memory size and customising it; it took longer then we were expecting," said FFXIV producer Hiromichi Tanaka at last week's Gamescom in an interview with VG247, just published today. Tanaka did not specify exactly what kind of memory problem was plaguing the PS3 version, but given that the average gaming level PC these days has a couple gigs of RAM and the PS3 has 512MB (split into two banks), we're going to hazard a guess that there's just not enough of it.
It has been quite the struggle for Square Enix to get this game onto any console platform. Microsoft rejected it out of the gate, saying it didn't like the idea of a cross-platform MMO on the Xbox 360 (though more recent rumors suggest a 360 version will exist at some point). Now, the PS3 FFXIV will only be an afterthought to the PC release.
Tanaka's comments suggest the problem still isn't completely fixed, so the rescheduled March 2011 launch for Final Fantasy XIV on PS3 is assumedly still tentative. Final Fantasy XI, the last online Final Fantasy title, did not face these challenges (at least not publicly) when ported from PC to Xbox 360 and PS2. This can only mean that XIV is going to be face meltingly huge...or, it means that people just forgot how to do stuff. Maybe we'll go with that.
Aug 24, 2010
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