But the biggest changes come with Sam's moral choices. As a double agent, Sam's orders are frequently in conflict; the government might order him to ensure a man's safety, for example, while the terrorists will in no uncertain terms demand the guy's head on a platter. Your choice determines the flow of the story and which side missions you're given, as well as each organization's trust in Sam. Earning the bad guys' trust will usually net Sam some better equipment, but don't earn too much or the government will get suspicious and pull the plug on the mission.
Splinter Cell: Double Agent hands-on
published
Sam's looking strong, if not exactly sharp, on current-gen consoles
After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.
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