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South Park: The Stick of Truth preview - A big #%$&ing look at Obsidian's RPG

Come on down to South Park as the chosen "new kid"

We don't want to overstate things here, we really don't - it's easy to let things get out of control when writing a preview, and we're hesitant to speak out of turn, but... South Park: The Stick of Truth is literally exactly what we hoped it would be when the game was announced. Like, exactly. In every way. Down to the last #@$%.

At E3 2012 we had a chance to watch the developers at Obsidian play through a short chunk of the game, starting at the opening and continuing to a later section, and we were genuinely surprised by how often we were laughing out loud at the story, the dialog, and even the combat, which was so absurdly violent that we took turns cringing and giggling.

 

The demonstration started off more similarly to an episode of South Park than another RPG. Players begin their journey as "the new kid," who moves into the humble town of South Park and is immediately sent off by his parents (who are planning on "wrestling" in their new home's bedroom) on the most difficult quest of all: making friends. After some wandering he ran into a group of kids fighting with fake swords, but they ignored him because he's new, and, thus, "lame." Fair enough.

Shortly thereafter he found the adorable Leopold "Butters" Stotch; the only kid in town even lamer than the new kid. Butters immediately whisks the new kid away to the kingdom of the wizard king, kicking off the game's epic journey.

Except no. Far from majestic, the wizard king was Eric Cartman, and the kingdom was his crappy back yard. We watched as the new kid was guided around by the big-boned star and was introduced to different characters from the show who were scattered around the "kingdom." Every character had the appropriate voice and tone, and visually, everything looked like it was straight out of the television show. Honestly, if we didn't know better, we'd have thought it was animated by South Park studios, instead of in the office of the California-based game developer.

After giving the new kid the ten cent tour of his crummy yard, Cartman plopped down in a chair obviously inspired by Game of Throne's iron throne (save for the fact that it was made of baseball bats and sticks instead of swords), and asked the new kid his name and class. Classes were typical RPG cliches like fighter and mage (it looks like they might have cut the "Jew" class talked about earlier in development, or at least we didn't hear about it), and the naming process pulled up the typical input screen. Everything looked typical, as far as RPGs go.

"Ace" the developers typed in.

"So, your name is douchebag?" Cartman inquired.

"No," the developer hit as the new kid scowled.

"Are you sure you want to be known as douchebag?" Cartman asked back.

Another "no," and it was set - henceforth, the new kid would be known as douchebag, a title which would be upgraded as he leveled. It's an easy workaround having the NPCs continue to refer to the new kid as, well, "the new kid," and fits into the show's nonsensical tone. It was a good play on both South Park's signature style and video game tropes, and we were happy to see the South Park writers tackling both in such a quick, effortless manner.

But before douchebag could be sent on a journey to City Wok to get Cartman some food (a noble quest indeed), something signaled the alarm: an elf attack. Well, actually, it was just kids wearing fake elf ears, but no matter - they were attacking the kingdom in hopes of stealing the titular Stick of Truth, meaning the new kid needed to actually start jumping into battles. Combat was simple, obviously aping the Paper Mario series' action/turn-based RPG system, but it was given a signature South Park flare.

Characters would bash each other with wooden weapons, shoot bottle rockets to cast "spells," and do other mean things to their enemies. Later, we also saw a battle with vampires (see: kids who talked about their emotions and how much they sparkled), which ended in the new kid summoning South Park's Mr. Slave who literally shoved an enemy into his butt.  Like, the whole way in, all the way in there. It was yucky.

It's crude, it's crass, it's disturbing, and it looks like an absolute blast. South Park: The Stick of Truth is everything we want from a South Park game, and we can't wait to play it for ourselves when it releases next year.

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South Park: The Stick of Truth

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Xbox 360, PS3, PC

Topics:

E3

15 comments

  • TheLeagueOfNinjaSquirrels - June 21, 2012 5:28 a.m.

    Why is Kenny in a dress? Has been cheesing again?
  • Canvas_Of_Flesh - June 20, 2012 5:19 p.m.

    I would really love to play this game because I'm a big fan of South Park. If it were in just about any other developer's hands it would be a day one purchase. Unfortunately, Obsidian just can't seem to make games that actually fucking work most of the time.
  • ARCHANGEL309 - June 21, 2012 6:02 a.m.

    Same here, I'll definitely rent it, but I need to see what kinds of reviews it gets. If it gets a 75 on Metacritic I'll probably end up buying it.
  • call_me_curtis - June 21, 2012 7:41 a.m.

    I guess you've never played Star Wars Knights of the Old Republic II: The Sith Lords. Sucks for you!
  • Canvas_Of_Flesh - June 21, 2012 1:20 p.m.

    Of course I did, and if I recall correctly that game was a broken mess as well.
  • RuggedBeef - June 24, 2012 8:32 p.m.

    Calm down fussy hussy!
  • Mamudo - June 20, 2012 4:47 p.m.

    Was the a 9 year old with a goatee? I'm a big fan of South Park and have high hopes for this games since the last couple downloadable games were less than stellar.
  • DoctorCrazy - June 5, 2012 1:41 p.m.

    Aw they cut out the Jew class? By South Park standards, that's barely even offensive compared to some of the stuff on the show. Does that mean their toning the whole game down?
  • jackthemenace - June 5, 2012 2:45 p.m.

    It could've just been to avoid any super-controversy at E3- after all, they don't have the WHOLE game there to demo. I'm assuming only a couple of the classes were there. Hell, ones like 'Fighter' and 'Mage' might end up being called completely different things. And after that bit about Mr. Slave shoving an enemy up his arse, I doubt they're going to be toning the game down that much.
  • FlyinHawaiian13 - June 21, 2012 9:53 a.m.

    Mr. Slave shoved a kid into his ass I don't think anything is being toned down
  • BackwaterRifle - June 5, 2012 12:46 p.m.

    Obsidian seams to be slowly gaining momentum, seeing as though New Vegas was pretty buggy at launch, but ended be as good or better than Fallout 3. If they succeed in making this south park game, they could start a climb to greatness.
  • bhaywardio - June 5, 2012 10:25 a.m.

    even without fancy graphics, you cannot argue the charm that the construction paper styled animation brings to the table. south park is one of my favorite shows, and if they are able to make you feel like your in one of the episodes, then you can be damn sure ill be picking up this game when it releases.
  • wingsdjy - June 5, 2012 9:53 a.m.

    Quick question: Is this straight 2D or is there up-and-down 'depth' a la old school side scrollers?
  • ARCHANGEL309 - June 5, 2012 10:27 a.m.

    Pretty sure it's the later, but I'd like to know also.
  • Tjwoods18 - June 5, 2012 9:48 a.m.

    I love how it looks exactly like a telivision episode.

Showing 1-15 of 15 comments

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