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  • GOD - March 20, 2014 8:22 p.m.

    Step one, sit in a rotating chair. Step two, turn towards your target to aim. Step three, start up a lawsuit after you barely survive strangling yourself with the cord.
  • Moondoggie1157 - March 20, 2014 3:42 p.m.

    Double posting, deal with it... Yea i know I mentioned 2 time frames in my last post, been a long day, so... word. Anywho, when it comes to 3D display, wouldn't it be easier to accomplish in a VR headset? I mean, the idea is track eye movement to give the illusion of 3D, isn't it? I've seen people online create 3D displays by using Wii remotes and head tracking, so wouldn't it be the same concept? I'm seriously asking this, I'm pretty ignorant to the subject.
  • Moondoggie1157 - March 20, 2014 3:34 p.m.

    Wasn't Project Morpheus an early alias for the PS3? If that is the case, it's reassuring to know how long this project has been in development, Regardless, I'm pretty excited. I once used a virtual reality headset, it was at least 10 years ago (the CNE in Toronto used to attract some cool shit in the day, met a couple astronauts even, shit you not). I remember it was also a medieval-esque demo I was playing. This was at least 12 years ago, and even then it blew my mind, I can't wait to see the improvements and imagination giving to it now. Above all, the second screen for spectators really gets my attention, not only does it reduce the idea of seclusion (which is my biggest fear when it comes to any VR or immersible vehicle/vessel) but like the article says, the amount of potential is really intriguing. I can't wait to see where this goes, even if this does turn out to be a novelty, it is still a novelty I want to bug around with, and I haven't thought that way in a long time.
  • Outofmanyone - March 19, 2014 3:24 p.m.

    Looks like Oculus Rift has just released it's second developers kit with updated resolution, OLED display, and it sounds like they improved screen stability, reducing the motion blur problem that was occurring. I wonder if Sony has already gone through these steps and where they are in comparison to the guys at Oculus? I hope it's not rushed on either side and is fine tuned until they feel absolutely confident.
  • CitizenWolfie - March 19, 2014 5:36 a.m.

    I wonder how this will gel with the current crop of big FPS games (as I imagine first person is where the biggest potential lies with a VR device). I mean, in modern FPS games the camera actually follows the crosshairs and so doesn't represent realistic head movement, so with this will we be moving our head to where we want to shoot? Will we have to move our whole bodies away from the screen to look behind us? Or will we move more towards a Goldeneye/Timesplitters control scheme where you moved the crosshairs around within the field of vision? I think combined with a regular controller this would be pretty cool but I just worry that developers are still looking towards motion control to be fully immersive. I'm not sure I want to be actually ducking behind my sofa for in game cover or flailing around trying to be Kratos - I can't do that shit in real life. It's why I play games. Apologies for the long-ass post, just trying to get my head around the fact that the artificial reality games from Red Dwarf aren't actual that far away after all...
  • eric-meiring - March 19, 2014 midnight

    I can't wait for this Sony has really steped up this time. I love the idea of playing with VR. Seen a rumor already that MS is trying the same guys need to stop copying from another lol. One fear Im starting to have is that both company's need to stop worrying about addon's for the systems and work o there systems to improve themselfs and there games. Like i sayed i love the idea for VR I understand its a systems war to make money. I just don't want the 8th gen being the same as the sega gen, sega CD, and 32x. So Sony and MS please focus on the systems and getting and keeping 1080p 60fps which should have already been done from the start.
  • GamesRadarCollanderCooper - March 18, 2014 6:51 p.m.

    Only two questions: Is it full 1080p? Can it display in 3D? If not, then I'm not interested
  • jereme-goffard - March 18, 2014 7:16 p.m.

    It's 1080p with 90+ FoV, 360% full tracking along with forward tracking. Also ppl with glasses can use it. They said that they are working with 3d, but it is different when using this type of display.