Where The Deep demo focused on VR’s immersive capabilities, my second demo--The Castle--was built around object manipulation. I stood in a medieval courtyard, a mannequin sitting directly in front of me. I did what anyone in my situation would do: I reached my hands out, a Move controller in each, grabbed the dummy’s arms by squeezing the controllers' triggers, and made it dance like a puppet. That’s when I noticed swords had been spawned into the world next to me.
I grabbed one with each hand. Initially, I was timid about poking the target dummy--after all, we’d just danced together. But after a few seconds, I started slashing at it, hacking off its limbs. Then I grabbed a crossbow, held it up in front of my face to use its targeting reticles, and shot away at some nearby targets. I was genuinely shocked at how accurate it was. Just as I finished landing yet another bullseye, a huge dragon came crashing down into the yard in front of me. Naturally, it ate me. But seeing it there was a little creepy; the sense of scale virtual reality provides is something that must be experienced to believe.
For more information on Project Morpheus, read on.