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Soma Bringer [import] review

Another action RPG? Bring it on!


  • Plenty of complexity
  • Deep character customization
  • Custom controls


  • No touch screen use
  • Timing attacks are wonky
  • Menus crammed in tightly

Nintendo evidently liked GameCube title Baten Kaitos enough to splash a large wad of cash on acquiring the company that made it, and here%26rsquo;s the first game from the newly first-party Monolith Soft.

Soma Bringer is an action RPG that%26rsquo;s very much like Final Fantasy Crystal Chronicles, except with added layers of complexity and even more ways to customize your character. Set in a series of sprawling, monster-packed dungeons, the aim is to slice and dice your way to the bosses and treasure at the end using a variety of ridiculously massive swords.

You tailor the battle controls to your own liking by assigning weapons or abilities to the DS buttons - the touch screen isn%26rsquo;t used. Timing attacks gives the best results, often allowing you to deliver a second blow while the enemy is stunned, but it%26rsquo;s easy to end up swinging the wrong way.

There are more story and side missions than FFCC, although the density of Japanese text means we can%26rsquo;t tell you exactly how many. So it%26rsquo;s not a great import, and we%26rsquo;d say FFCC%26rsquo;s accessibility makes Square Enix%26rsquo;s game more satisfying to play, but they should definitely work to bring Soma worldwide.

Mar 26, 2008

More Info

GenreRole Playing
DescriptionFrom the makers of Baiten Kaitos comes this co-operative dungeon crawler that is pretty good, though you may want learn to read Japanese first.
Available platforms:DS
Genre:Role Playing
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