• BladedFalcon - January 18, 2014 11:15 p.m.

    Interesting articles and links. I specially liked the one talking about how you can't save everyone, and you shouldn't. it made me realize that yes, in fact, some games would feel way more meaningful if they didn't let you get away with everything. I love the Mass Effect Series, but the fact that you CAN Save everyone important in ME2 does lessen the impact of the suicide mission, and makes it a less meaningful events than when say... The Walking Dead game forces you to make a choice that essentially eliminates the possibility of saving everyone, you save one, yo damn one, no matter which you choose.
  • Sinosaur - January 20, 2014 10:12 a.m.

    Another important mistake of letting you save everyone in the suicide mission in Mass Effect 2 is that it made the tone for the original Mass Effect 3 ending not work. The tone was now: bringing people together with strong leadership and drive can bring victory. What they really needed to do, if the message of ME3 was actually "Despite everything, sometimes you can't really win against the odds" then the story should have gone: ME1, choose between two people. ME2, make a bigger choice that affects even more people. Then ME3, you now have a desperate choice that fits the tone of the series as a whole and fewer people get pissed off. I mean, it still had a lot of flaws, but at least tonal shift wouldn't have been one of them.
  • BladedFalcon - January 20, 2014 10:29 a.m.

    Eh, I guess, but even then I wouldn't have minded the tonal shift IF it had been done right.
  • F4G1TR0N - January 18, 2014 7:42 p.m.

    Thabks for the article! Really enjoying the different sites I do noy normally venture into!

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