• Imgema - September 12, 2014 7:03 a.m.

    I wish Samus never speaks again in any future game. What a failed experiment that was.
  • El_Rocky_Raccoon - June 17, 2014 5:11 p.m.

    Zero Suit Samus actually speaks in Super Smash Bros. Brawl, in one her Taunts ("Try me").
  • DoctorGordonFreeman - June 17, 2014 7:39 a.m.

  • Sebastiaan - June 17, 2014 1:59 a.m.

    Link is not unlike the protagonists of Demon's Souls and Dark Souls. More avatars than characters, they don't speak because they are blank slates that represent the player, a "link" between the player and the gameworld if you will. In both franchises the protagonists are named whatever the player names them; Link isn't actually called Link unless the player chooses that name. Different installments in both franchises are set in different era's, spanning many centuries. I don't see Link ever being able to speak and thus become a true personality, unless there'll be a series of Zelda games featuring the same Link during a specific period.
  • SpadesSlick - June 16, 2014 6:32 p.m.

    The one that immediately pops up to me is in the new South Park game where you press a to talk at the end of the game. It was basically the conclusion to a joke that the game set up at the very beginning.
  • BrittneyMaestas - June 16, 2014 9:51 p.m.

    That is exactly what i thought!!! xD
  • Ghost of hyrule - June 17, 2014 12:05 a.m.

    Everybody commenting this article and apparently even the person who wrote it, seems to forget that Link has exactly one line of spoken, Voiced over dialog on WindWaker. During one of the Dungeons you guide a statue, and when commanding it to follow, Link actually yells out, "Come on!", causing the statue to follow you.
  • shawksta - June 16, 2014 6:09 p.m.

    Interesting article. It works well when a silent protagonist starts talking when need be without breaking the immersion. Rule of Thumb, Link never speaks, even in Hyrule Warriors, where everybody has voice acting, Navi does the talking for Link, which frankly is a good a decision on their part, if this transitions to Real Zelda, it could work well.
  • Lemming - June 16, 2014 4:42 p.m.

    You forget that Samus did speak in text dialogue to Adam the Computer in Metroid Fusion.
  • Bullseye91 - June 16, 2014 7:04 p.m.

    That's what I was thinking!
  • awesomesauce - June 16, 2014 4:30 p.m.

    The Boss/Player from Saint's Row. He had one line for each of the campaigns in SR1, then he's fully voice acted later
  • bobob101 - June 16, 2014 3:07 p.m.

    As one brave adventurer once said "I'm so hungry I could eat an Octorock." Sha-la-la, and they were off.
  • TheCakeIsaPie - June 17, 2014 9:30 a.m.

  • Vonter - June 16, 2014 2:47 p.m.

    So the answer was always, LOVE. Samus for his father figure. Isaac for his dead girlfriend. Jack for his family. Alcatraz forms a mutualistic symbiosis. Bomberman for FRIENDSHIP. Although he also spoke in the credits of Bomberman 64 - 2: The second attack. That also had FRIENDSHIP involved. Quote finds his half orange. Link finds love for himself. Daxter I suppose it was bromance, like any other gritty tonal shift.
  • anthony-zombo - June 16, 2014 3:26 p.m.

    Her* Samus is a girl.
  • HeroOfAlbion - June 16, 2014 3:50 p.m.

    Seamus is a girl, not a guy
  • Vonter - June 16, 2014 4:07 p.m.

    $: <_< >_> ^_^ That's why GamesRadar needs and Edit button. *runs away*
  • J-Fid - June 16, 2014 6:20 p.m.

    GR will never get an edit button. They've promised for years, and I'm at the point where I don't ever expect them to follow through on it.
  • PerhapsTheOtherOne - June 16, 2014 2:46 p.m.

    Hmm...... who could work as a break-out character from silent to talkative........ Not Gordon Freeman, that's for sure. We already have Freeman's Mind for that.

Showing 1-19 of 19 comments

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