The Secret World sells only 200,000, Funcom moving to smaller-scale development

Funcom, the developer behind the intriguing and inventive MMO The Secret World announced today that they would be stepping back from large scale productions in the future, choosing instead to focus on smaller scale games.

The declaration comes as the company revealed The Secret World has sold just 200,000 copies since its release in July. That may sound like a large number, but it's not particularly impressive for a subscription game which makes most of its money from establishing a long-running community. Especially considering Funcom may have been working on the Secret World in some capacity for a decade. 

The news is particularly surprising because more than 500,000 people signed up for the beta, though obviously few stuck around for the retail product. Funcom isn't done with The Secret World, however. They plan to hold events in the future to drive new users to sign up. 

Funcom has placed blame for the lackluster sale on the game's relatively poor Metascore (which sits at 72) and is looking to address complaints from players and reviewers

The Secret World's poor sales are presumably the cause of Funcom's layoffs last week.


  • lagrafx - September 1, 2012 8:25 a.m.

    I think if ANYONE tries this game for the free 3 day trial they will stay with it. It takes about two or three days to see why this game is so much fun compared to other MMOs. Try it, especially if you ever played any of the older MMOs like AO or SWG.
  • Shinn - August 30, 2012 12:48 a.m.

    I would blame it on poor marketing, I didn't even realize this had been released.
  • boondocks50 - August 29, 2012 6:28 p.m.

    the combat was bad plain and simple. The world was cool but when it came down to combat i just didnt want to do it.
  • AuthorityFigure - August 29, 2012 3:18 a.m.

    I put it down the forgettable, meaningless name of the game. It tells you nothing about what it is, and has a childish storybook ring to it. Next time, just call it "Adventure Planet".
  • HaVoK308 - August 28, 2012 5:10 p.m.

    Guild Wars has the correct model. Monthly subscriptions will not work anymore.
  • ElwoodFiore - August 28, 2012 4:59 p.m.

    Tibia is making its way back to the top of the mmorpg charts.
  • AlphaSixInsight - August 28, 2012 4:01 p.m.

    I'm paying $12 per month with Eve Online, now, ANOTHER $14?
  • ivanho163 - August 28, 2012 4:01 p.m.

    Awww, poor Funcom. But hopefully they'll get back on The Longest Journey and well finally get a conclusion to that god awful cliffhanger in Dreamfall!
  • Ulukai - August 29, 2012 9:54 a.m.

    I hope so, we have only been waiting like FOREVER for a sequel so I hope they get on that. I hate cliffhangers, especially the kind we got at the end of Dreamfall.
  • DualWieldingIsNotFeasible - August 28, 2012 3:34 p.m.

    Man, the first time I heard about this game was on Trailer Trash Theater (how's that for a trip down memory lane?). Every trailer I've watched looked cool; great monster design, an intriguing plot. I would've totally bought it...if it was a single-player game. Can't companies just be content with my $60 and not keep trying to shove out new MMOs into an overcrowded market?
  • Bloodstorm - August 28, 2012 3:33 p.m.

    The way of the subscription service is becoming a thing of the past. No one wants to pay for a game every month, and many cant even afford it anymore.
  • Octaviux - August 28, 2012 3:09 p.m.

    The marketing of this product was abhorent. I visit several game websites daily in addition to a subscription to PC Gamer magazine in the mail and I couldn't tell you much of anything about the story, setting or type of characters you can play in this game. If they had any ads for this game they didn't stand out in the least and that's a total failure of marketing.
  • KnowYourPokemon - August 28, 2012 2:42 p.m.

    And no one's surprised... The game isn't horrible but I would never pay $15 a month for it. Hell... I don't think I'll pay $15 a month for any new MMO anymore.

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