Ninja jumberjacks. Howling plant-life. Spider-beasts that
spray radioactive neon diarrhea. Psychedelic onions that teach you kung-fu when
eaten. Scarygirl has it all and much more. Each deliciously bizarre encounter
adds to the charm found throughout this dark, fantastic storybook realm. But
for a game about a dead little girl with a hook-adorned tentacle and a gnawed
off bone stump for arms, Scarygirl sure does marry its overt strangeness with
some rather plain-Jane old-school platforming.
Plagued by strange dreams and spurred by her moustached
octopus pal, Scarygirl heads out into the spooky realm beyond her little
cottage to find out what’s causing the Tree of Life to shed its leaves. The
journey’s tale is of little consequence, save for the wondrous environments and
crazy creatures you encounter along the way. Exploring and brawling sends you
through densely tangled forests, sewage-encrusted mechanized crusher pits,
jagged ice-covered mountaintops, and even a multi-story dive bar painted in
bright hues of orange and yellow. Each off-kilter setting is a tad warped in
its own way, and the 2.5D stage designs give the exotic landscape added depth
and personality. When you throw in wacked-out beasties like a purse-toting
squid creature wearing a helmet that’s painted to look like the head of a human
lady, for example, Scarygirl really stands out as one of the more visually
impressive and creatively designed downloadable offerings in recent memory.
In contrast, the platforming and fist-swinging is not quite
as memorable, which is surprising, considering Scarygirl is a versatile
combatant. Her single usable arm swings around in a flurry as you deliver wild
attack combos, and grappling stunned foes lets you use them as melee weapons,
squeeze them until they pop, or fling them as missiles. The tentacle-claw also
doubles as a grappling hook for swinging and a propeller to let her hover
across gaps, making navigation a little easier. Scouring the landscape for gems
to spend on more upgrades lets you unlock more powerful attacks, including a
cool move that summons giant octopus tentacles to smash your adversaries with.
Sadly, even with all the options at your disposal, combat is far from smooth.
Scarygirl’s attacks and movements don’t feel as tight or
punchy as they need to be, especially during encounters against larger groups
of enemies, or against baddies capable of poisoning or knockdowns. She gets
surrounded and bowled over easily. The game’s fluid controls get in the way
during the boss battles too, since these encounters rely heavily on old-school
pattern recognition and quick reflexes that can be tough to execute. As the
difficulty spikes sharply towards the latter half of the adventure, the lack of
precision makes for some truly frustrating moments when platforming and
Having a comrade hop-in for some local two-player co-op
action lets them play as the kung-fu bunny dude from the game’s tutorial. Aside
from leveling things out a bit in battle, this support character is fun to play
too, as he’s quicker, has different moves, and can shoot psychic fireballs.
Scarygirl isn’t a total disappointment. Sure, the combat
isn’t its strongest suit, and being steamrolled time and time again by the
tough battles later in the game gets old, but it’s hard not to be drawn in by
this curious cartoonish realm and the weirdos who live in it. This highly
imaginative and beautiful game redeems itself with quirky creativity when its
mechanics occasionally fumble.