Safecracker review

  • Some surprisingly hardcore puzzling
  • Can use Nunchuk to look around
  • Motion controls! Holy crap!
  • Boring environment
  • Boring puzzles
  • Horribly dated and lazy

Ever since they noticed that the Wii remote is good at pointing and clicking, The Adventure Company have been determined to shovel as many lame PC ports as possible into our game shops. The latest, Safecracker, is precisely the sort of flat, pre-rendered rubbish we’re used to, but with some surprisingly hardcore puzzling squished on top.

As one of those expert safecrackers we’re always hearing about, you’ve been hired to rummage through a dead man’s drawers in order to find his will. The old dude was a safe enthusiast, you see, so before he shuffled off this mortal coil, he somehow locked his doors and put loads of increasingly hard-to-crack safes everywhere. Yeah, cheers for that. The game throws stumpers at you from the very beginning. If you’ve ‘played’ Myst these logical minigames will be familiar – you’re left to figure everything out on your own. But while Myst had the illusion of freedom and some beautiful environments, Safecracker’s mansion is just tiny and bland.

You may be able to use the Nunchuk to look around – unbelievably, that’s progressive in a game like this – but switching between areas requires clicking at a designated spot and waiting three seconds for it to load. Your pay-off for unlocking each safe? Another bloody safe, of course. Then another. Then they find you the next morning dead of frustration. The puzzles themselves are okay but nothing new and certainly no reason to subject yourself to such an excruciating experience.

Horribly dated and lazy, this mind-numbing puzzler only exists on Wii because of motion controls. Thanks a lot, motion controls.

Feb 27, 2009

More Info

Release date: Dec 02 2008 - Wii (US)
Available Platforms: Wii
Genre: Puzzle
Published by: The Adventure Company
Developed by: Kheops Studio
ESRB Rating:

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  • drprofessor - February 28, 2009 2:14 a.m.

    Agreed. This game blows on PC. Why cant they bring Grim Fandango or something, I dont know, GOOD to the Wii? Poor lil wii.
  • Ravenbom - February 28, 2009 4:37 a.m.

    I actually played this. There are hardcore puzzles, but unnecessary loading times, ugly prerendered environments that look about 15 years old. Using the nunchuck to look is stupid, you could just press a button to use pointer looking like most wii games, but you can't. Also, the stupid map and inventory screen take about 10 seconds to load up. Plus, the obligatory (in 1994) tile swapping puzzle is in all gray, just to mess with you. I started to wish there was just a series of puzzles, instead of a stupid mansion. The puzzles are hard, and clues are obtuse, for what it's worth.
  • climbing wolf - February 27, 2009 11:54 p.m.

    First? I played this game on the still wasn't very good on that.

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