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Saboteur

Nazi-occupied France in the 1940s... What do you mean you’ve been there before? Many, many times? And you could walk down every rue and plaza blindfolded, the amount of times you’ve liberated the city from the Germans?

Okay, we admit that our first reaction was exasperation on discovering that our pals at developer Pandemic were at work on yet another 360 WWII title - but luckily they also realize that there’s a lot of competition out there, which is why Saboteur has been packed wall-to-wall with novelty and innovation.



For a start, you’re not a soldier, nor even a trained killer. The third-person action sees you as Sean, an Irish racecar driver who finds himself in the French capital on the eve of the Nazi invasion, looking for the specific goose-steppers who brutally killed his best pals. In a potentially controversial move, our hero isn’t too bothered about battling fascism - if his exploits hamper Adolf’s plans for world domination, that’s just a bonus. Revenge is Sean’s raison d’etre.

So we already have two important distinctions from your run-of-the-mill WWII game up - but Pandemic rarely do things by halves, and there’s a lot more to Saboteur’s singularity than this.

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