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Ride to Hell

Take a moment to pity the well-spoken Austrian gentleman showing us Ride to Hell today. In the excitement of debuting his new videogame to the world’s press, he’s gone and hired out a deliciously scuzzy biker bar in Asscrack, California for the event and populated it with real (judging by their odor and keenness on punching game journalists in the arm) bikers. The forced smile on his lips leads us to believe he’s slightly regretting extending the invite to them.

Hooting and yowling, they get a little too excited by the combat demonstration. When a bike is wrecked to demonstrate the game’s Havok-enabled physics, one of the bikers yells out, “We’ve all been there buddy!” before receiving a hearty slap on the back from his fellows and downing his stein of whiskey. Meanwhile, the same greying biker who’s been staring at us from across the bar for the past half hour and stroking his knuckles is starting to worry us.

But let’s reverse a moment, shall we? We’ve come to the musty anus of California, USA, to view the forthcoming Ride to Hell, the debut title from Deep Silver, a development team once more famously known for their work as Rockstar Vienna. However, unlike Rockstar, Deep Silver are willing to show off their wares early. Meaning the gameplay demonstration we are treated to today is off a very early build of the game, which sadly lacked pedestrians, animals, advanced traffic systems and some overall graphical polish. But let’s push past that, shall we?


Above: Bikers have been known to dabble in chemically enhanced perception

Ride to Hell is set in California during the 1960s, and puts you in the dusty boots of one Ray Kaminski, who’s just received an honorable discharge after spending the last year in a Vietnamese POW camp. He returns to his hometown, the decaying outpost of Dead End, to find he has few prospects and even less money. Thankfully, his old friend Oswald has kept his motorcycle mothballed, and it’s only a matter of time before he’s introduced to a motley band of bikers and given free reign to terrorize the locals.

Just how much free reign? Well, Deep Silver have licensed real-time satellite data for California, and compressed the landscape so you have just the interesting bits left. In total we’re told that there’s just over 95 square km of game world. If you’re into your statistics, that’s just over twice the size of The Elder Scrolls IV: Oblivion and three times the size of Grand Theft Auto: San Andreas. Of course, we all remember GTA: San Andreas contained huge swathes of empty wilderness, so the question remains just how Deep Silver plan on filling their frankly gigantic game world.

But enough early doubt. The coolest feature shown off today is one that’s central to Ride to Hell’s biker conceit: modding your ride. Though you start off with Ray’s rickety cherry-red Triumph, it’s only a matter of time before you’re able to build new bikes entirely from scratch, provided you have the cash. Deep Silver even go so far to say that if you happen to be the proud owner of a motorcycle, or just want to recreate the legendary Captain America chopper from the classic ’60s road movie Easy Rider, you’ll be able to replicate your ride in-game using the toolset. From forks to frame, we’re told there are upwards of one trillion combinations, and that’s before you even consider things such as paint jobs and decaling.

11 comments

  • musty - February 4, 2009 11:34 p.m.

    it's worth buying 4 shore!..............
  • zanthox - February 3, 2009 7:42 p.m.

    ROAD RASH OR GTFO!!! jk, looks pretty good.
  • familyguy829 - February 2, 2009 10:52 p.m.

    Why do people say San Andreas was a waste of space? I think the map was perfect in many ways. I think it was a nice balance of wide open terrain and tight cityscape. Nobody wants to play a game that's all mashed together. I think the WIDE OPEN WASTE LAND gives a tremendous realism to the game because it makes you feel like you're not a hop, skip, and a jump from your next destination. I love open worlds and sand box games because it gives you a chance to explore... Possibly find easter eggs that not everybody finds. The wide open maps give a sense of realism and humbles the player. I CAN'T WAIT TO PLAY THIS GAME, not only because Rockstar is probably my favorite developer but because this my kind of sand box game.
  • FlyinHawaiian13 - January 31, 2009 5:52 a.m.

    i loved the open space in san andreas. nothin like leadin a police chase through a forest on a dirt bike and then off a mountain lol
  • IslanderSwagg - January 30, 2009 2:57 a.m.

    this game looks like it has a lot of useless open space. it doesnt look good to me, not just beause of what i said, tho
  • AnonymouZ - January 30, 2009 2:56 a.m.

    hahaha, this is the DLC for those who didn't go with the xbox version of gta i guess. Does look good. And most likely will get it... if it gets good reviews from gr, of course (gigglesnort)
  • DeadGirls - February 1, 2009 8:36 a.m.

    often viewed in a negative light by traditional society. This perception has been fueled by the movies, popular culture, and highly publicized incidents. One of the earliest and most notorious of these occurred in Hollister, California in 1947 and is now dubbed the Hollister riot. Whether or not an actual riot occurred is debatable, but there was a motorcycle rally in Hollister from July 4 to July 6 of that year that was attended by about 4000 people. Several newspaper articles were written that, according to some attendees, sensationalized the event and Life magazine ran an article and a staged photograph of an intoxicated subject on a motorcycle parked in a bar. The film The Wild One, starring Marlon Brando, was inspired by the event, and it became the first in a series of movies that depicted bikers and members of motorcycle clubs in this stereotypical manner. The press asked the American Motorcyclist Association (AMA) to comment on the Hollister incident and their response[citation needed] was that 99% of motorcyclists were law-abiding citizens, and the last one percent were outlaws. Thus was born the term, "one percenter". They are also known as "Outlaw Motorcycle Gang" or (OMG) according to the ATF. During the 1940s and 1950s, at rallies and gatherings sponsored by the AMA, prizes were awarded for nicest club uniform, prettiest motorcycle, and so forth. Some clubs, however, rejected the clean-cut image and adopted the "one-percenter" moniker, even going so far as to create a diamond shaped 1% patch to wear on their vests as a badge of honor. One-percenter clubs point out that the term "one-percenter" simply means that they are committed to "biking and brotherhood", where riding is not just a weekend activity, but a way of living. These clubs assert that local and national law enforcement agencies have co-opted the term to paint them as criminals. Sonny Barger and others went even further than wearing the rhombus-shaped patch on their colors and had the symbol tattooed on their upper bodies. In his autobiography, Mr. Barger recalls how, early on (1950's), there was an informal agreement amongst the one-percenters, regardless of gang affiliation, with certain guidelines such as "no stealing" (from each other), no "rat-packing" (on fellow one-percenters) and so forth. However, Sonny and his fellow members soon quit the "one-percenters club" because, as he describes it in his book, they felt that the other self-described one-percenters were not of equal status to the Hells Angels, and since a Hells Angel's primary allegiance needed to be to his fellow Angels, there was no need or desire for any such further affiliation with this self-described group.
  • DnA Adept - January 30, 2009 8:47 p.m.

    This game looks like it will be great but i'm still not so sure whether i should rent or buy when it is released. It really depends on whether it lives up to it's promises.
  • MitsuharuSan - January 30, 2009 12:37 p.m.

    It's funny how people love to claim that GTA San Andreas is like "best game evahz zomg", but then point out "lot of useless open space" in other games. San Andreas had way too much lot of useless open space and people still talk about it's map to this very day. Not only it was lots of sand and grass for nothing, but it didn't have a feeling of "real scale" too. In a minute You were in the city, then in the countryside, then in the desert, then another city, then a mountain. C'mon. GTA: SA is probably the mover overrated game I ever seen and played. Anyway, I'm looking forward to see THIS game. The final product may be pretty good and I'm sure it's way more fun to play as a 60's biker in "useless open space" than to play as a 90's "ZOMGZ IM GANGSTA YO U DOWNZ" in "useless open space". My opinion.
  • joabbuac - January 30, 2009 4:48 a.m.

    I wont judge it too early, games have shocked people by being good before Dark Sector did, even though people didnt bother to buy that
  • chewbroccli - January 30, 2009 2:37 a.m.

    First!

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