Resident Evil 6 - Watch 20 minutes of new Leon gameplay

Though it'd had some closed door showings, Resident Evil 6 had its big playable debut at E3 2012 this year. As we detailed in our E3 preview (Resident Evil 6 Hands-on preview – Three times the tension) Capcom had three separate demos on hand, one starring each of the three stars and their co-op partner. Capcom is still keeping the Chris Redfield and Wesker Jr scenes to themselves, but today they did release a video of the entire Leon demo that was on the show floor. As you'll see below, the Leon section was the most retro flavored portion of the demos, with dark corridors, hostages to save and shambling undead lurking in the shadows. The gameplay is a slow burn, but definitely worth watching. Check it out...

Recently the Resident Evil 6 release date moved up a month earlier to October 2, making it one of the first big releases of an incredibly packed month of major games.


  • ThatGuyFromTV - June 23, 2012 7:52 a.m.

    I think its safe to say that I'll be picking this up when it comes out. Not just because the combat looks great, but they got that uneasy feeling at the beginning bang-on. Also, IS IT REQUIRED IN RE FOR A DOG TO BARK EVERY TIME YOU GO THROUGH A LONG HALLWAY WITH WINDOWS?!
  • BadLadJon - June 22, 2012 1 a.m.

    ive always felt awkward playing sheva left handed, on that note in the first scene in the first video the female agent is right handed with a holser on her right side but in the gameplay in video 2 she is left handed..
  • KA87 - June 21, 2012 9:16 a.m.

    I have to say that it feel kind of funny not seeing Leon trying to save/rescue Ashley after playing RE-4. Since the president was in the video, I imagine that at some point he will have to rescue her and that Ada will show at some point to help him or to steal something from him. Ii looked okay, but I kind of wish that they would have had more combat because would have like to have seen if it changed. Also, I don’t get that whole idea of dropping down to the floor to shoot zombies tactic. I just personally feel that going to the ground against a group of slow moving zombies would allow them to surround you and to create a zombie dog pile on you. I just feel like it would make it easier for them to catch and eat you because in zombie films the guys that fall down get eaten and the people who run away tend to live longer. Also, why had Leon not learned to carry more weapons and ammo with him by now? Seriously, the guy runs into a zombie outbreak like every other week.
  • ObliqueZombie - June 21, 2012 4:30 p.m.

    They showed a solid five minutes of it, which is more than any trailer shows. Is not that 15 minutes of incredible horror atmosphere, dialogue, and graphics good enough?
  • ThatGuyFromTV - June 22, 2012 6:03 p.m.

    Are you kidding about the combat? That was a fantastic amount to show, giving a general feel of the mechanics without spoiling too much, and you can tell the guy playing went a bit out of his way to show some of the stuff. It showed a shitload of stuff, you just need to look for it. I'll put some of the examples with the times in the video on it: 6:09 - There's now a meter that shows during escape quicktime events that shows how close you are to completing the event and how close you are to failing it. Judging from the animation, it looks like something might happen when the needle gets halfway through the meter; I'm not sure about this though. 6:59 - Leon is able to throw zombies on command as opposed to RE4 and RE5 when they could only do it while a zombie was stunned. We also learn that the segmented bar in the middle of the HUD is an energy bar, and throwing the zombie burns up a segment of that bar. 7:04 - After Leon does a combat roll, his aim snaps to a zombie behind him, and he quickly shoots him before facing forward again. This drains another bar of energy. It appears to be used as a quick way to slow down any chasers behind you. the Y icon that repeatedly appears in the HUD probably has something to do with it. 7:15 - Leon can now dual-wield pistols. Notice the icons on the bottom of the HUD changing. 7:19 - Leon can charge into zombies to stun them now. This also takes up a bar of energy, as does the kick afterward which kills the zombie. 7:26 - Another example of the snap aiming seen at 7:04. 7:32 - Leon takes damage from a zombie grab, and loses a square from the top of his HUD. It looks like the damage in this game will be Dead-Rising style as opposed to the circle-meter of past games. The QTE meter shows up again, and the needle still doesn't go past the halfway point, so we still don't know if anything happens then. 7:39 - Leon appears to be able to counter some zombie attacks, as it looks like he hits a nearly instantaneous QTE to dodge a swing and take out the zombie. What's more interesting, doesn't take up a bar of energy with the counter. This is another useful move in Leon's repertoire. 8:02 - The Inventory screen is shown; there are nine clearly visible item slots in a row to use on the top, and there are the known functions shown on the bottom as well as one named "arrow". There appears to be more slots lower down in a cross formation. The reason for this is still unknown at this point. It also shows Leon equipping an item in a slot that allows him to instantly use it from the main screen. Oddly, though, there doesn't appear to be a way to use it directly from the inventory screen. That could get pretty annoying in the long run.
  • Sy87 - June 20, 2012 11:33 p.m.

    That took a long time. Anyway looks kinda cool if the whole game was like Leon's thing I might be more interested or atleast 360 had the 1,2,3 game version. Anyway I agree I will stay with Dead Space.
  • larkan - June 20, 2012 10:42 p.m.

    Looks pretty damn boring to me, guess I'll stick with the Dead Space series and hope they don't mess it up with co op like they did with RE.
  • ObliqueZombie - June 20, 2012 7:42 p.m.

    That was... perfect. The only thing I didn't like was the reticule, which I hope is able to be turned off. It's kind of redundant. But the atmosphere is what it should be and better, the character progression (or what we saw of it) looks top notch, and the gameplay is as solid as ever. Even the new controls look solid and most importantly, not out of place. The build up to the first in-game encounter was executed amazingly, and... well, you get it. It looks perfect. Can. Not. Wait.
  • JackiePB - June 20, 2012 5:42 p.m.

    This is looking to be absolutely amazing. Incredible ambiance, refined combat, and my personal favorite, a giant step forward in dialogue. The Resident Evil series has had some amazing voice actors since RE4, but the writing has always been one step behind (although it gradually improves with each entry); hopefully this changes that.

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