Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • Big Preview
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Buying Guides
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Video
    • View Video
    • Video
    • GR+ Replay - Submit Your Clips
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
Trending
  • Best gaming gadgets
  • New Games 2026
  • Arc Raiders
  • Summer Game Fest 2026 schedule
  • Submit your clips. Win prizes
Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
  1. Entertainment
  2. TV
  3. Fantasy Shows
  4. Game of Thrones TV show

The evolution of Game of Thrones' title sequence - from basic map, to a deceptively deep part of the show's journey

Features
By David Houghton published 25 August 2017

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Subscribe to our newsletter

The Game of Thrones opening titles are far more than an introductory garnish. Where other shows include intro sequences as an obligation - with which to dutifully dole out nods to principal cast, producers and directors - Game of Thrones' title sequence is much, much more. It's a great mood-setter and an iconic start to each episode, yes, but it's also a fundamental part of the layered, Game of Thrones experience.

There's a great deal going on under the surface of Thrones' credits. Quite literally, in fact, given that each of those growing, expanding clockwork towers and cities is built, despite their CG nature, with real, working mechanisms that would function completely in a real, physical model. While an inspired tonal counterpart to the series' grandiose themes of rising (and falling) factions and civilisations, and steadily expanding world-building, the sequence is more than a neatly executed visual metaphor. Quietly hard-wired into the very fabric of the show with real purpose, its multi-functional strength surprisingly comes from the fact that originally, it wasn't even a title sequence at all.

Back in the early days of the show, Game of Thrones' producers were – as well as thinking about credits – looking for a way to allow viewers to easily keep track of the story's constant movement between towns, cities, even entire continents. Depending on the narrative demands of each episode, in Thrones we can travel hundreds (if not thousands) of miles in a single scene change. And that presents challenges.

Latest Videos From
You may like
  • Game of Thrones prequel After 7 years and a controversial finale, Game of Thrones fans are celebrating the best additions not from the books
  • Peter Claffey as Dunk and Dexter Sol Ansell as Egg talking in the rain in A Knight of the Seven Kingdoms season 1 A Knight of the Seven Kingdoms is no Game of Thrones, but that's what makes it special
  • Daenerys in Game of Thrones Upcoming Game of Thrones movies and TV spin-offs in 2026 and beyond

Of course, the show's moment-to-moment drama was always going to work on its own terms. But in order to become something greater than isolated scenes and relationships – to elevate Game of Thrones' twisting, multi-branching narrative of political machinations and mythic influences into a tangible, legitimate epic – it needed something else. It needed scale. But crucially, it needed a scale that would entice viewers rather than over-face them. As Angus Wall, creative director at credits maker Elastic explains, in an interview with Art of the Title, the early development process with executive producer Carolyn Strauss was kickstarted when Thrones' grand ambition hit a roadblock:

"We discussed a concern, which is that [Game of Thrones] doesn't take place on the Earth that we know. It takes place in a world that exists only in the books. So, similar to how the legend or map at the front of fantasy book works, she felt like there was a need for a map to the show.

"Now in the original pilot script, [show creators] Dan Weiss and Dave Benioff had written a title sequence in which a raven flies from King's Landing to Winterfell. We did some concept sketches around that idea but when the pilot was shot, they called us in and said, 'People are confused about where they are'." 

Borrowing from the best  

The first plan to combat this was to take the Indiana Jones approach. An animated map that would drop on-screen during scene transitions in order to track the story's movement from one far-flung location to the next. At one point, such a thing was to be a fundamental part of Game of Thrones. Five previsualization sequences were made for the pilot, and planning was done for every transition required for the full first series.

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Ultimately though, this element was dropped, Wall stating that it eventually detracted as much as it enriched. "It worked really well in terms of telling you where you were", he explains, "but it interrupted the narrative flow of the show". It's easy to imagine that it would have. After all, the frequency of location shifts, particularly in Game of Thrones' later seasons, would have led to a distinctly stuttery state of storytelling. In fact, thinking beyond the simple matter of pacing, it's entirely possible that an in-show travel map could have pushed away the huge audience that Thrones eventually garnered.

This is, after all, a show that thrives on intimate character investment and the believable integrity of its world. Frequent cuts out of the story to an explanatory map could have – unconsciously at least – had the effect of emphasising artificiality, pulling the viewer out of what they had just been reminded was, in fact, just a story. Immersion and alienation are very powerful factors in an audience's emotional enjoyment of a show. Anything that removes the viewer from an immediate experience has a brief, disconnecting effect that needs to be reconciled before moving on with the story. As a regular and frequent part of Thrones' flow, those cut-aways could have been disastrous.

So things changed. With the transitional map not working, the raven-based credits sequence was dropped in order to integrate the show's necessary navigational aid another way. The early concept of the Thrones titles as we know them was born. Inadvertently, perhaps, but with very good reason. But this was to be only the first of several important stages of evolution. The next stage, as these things often do, came about as much by accident and necessity as design.  

You may like
  • Game of Thrones prequel After 7 years and a controversial finale, Game of Thrones fans are celebrating the best additions not from the books
  • Peter Claffey as Dunk and Dexter Sol Ansell as Egg talking in the rain in A Knight of the Seven Kingdoms season 1 A Knight of the Seven Kingdoms is no Game of Thrones, but that's what makes it special
  • Daenerys in Game of Thrones Upcoming Game of Thrones movies and TV spin-offs in 2026 and beyond
How’s it all going to end?

15 amazing fan theories for Game of Thrones season 7

"In the beginning, it was very simple, nothing animating and everything very flat", says Wall. "One of the things we realized early on was that you couldn't really tilt the camera up very far because it raised the question, what's beyond the map?"

There's that problem of world integrity again, now raising its head before the show even starts. But in response, ideas started to spin like gears and cogs, and the ultimate form of the title sequence began to come about. Underpinning all of the plans was a growing sense that the map should be justified as a real thing, a genuine part of Thrones' world rather than a pretty, throwaway abstraction.

Wall had the idea of a mad monk in a tower somewhere, crafting a Leonardo DaVinci-style 'living' map with which to record not just the geography of the world, but its history too. This in turn resulted in the illuminated astrolabe that whirls through the map's 'sky', the art on its various bands illustrating metaphorically the semi-recent history of Westeros, from Targaryen conquest, to Baratheon rebellion and uprising. It might play the part of a sun as it flies over the map, but taking the form a scientific instrument it also has a meaningful part in creating the unseen, imaginary room in which the map exists. Suddenly, rather than breaking the integrity of Game of Thrones' world, the map was starting to add to it, with a coherent, internal narrative all of its own. 

Keeping it real  

This demand for plausible consistency continued. The reason the astrolabe exists in the first place? The issue of avoiding what was 'outside the map' was eventually solved by giving the landscape concave, curved edges. It would have been easier, of course, to simply extend a flat map, filling out the screen with fuzzily defined, imaginary spaces, but that wouldn't have served Elastic's manifesto of tangible, rational purpose. It would have been easy too, to fashion those curves in abstract, without thought for justification. But that wouldn't do either. So, it was decided that, canonically, the map would exist on the inside of a wooden globe, like a hand-crafted Dyson sphere. And while, in turn, it would have been easy to leave the design at that, it was decided that a 'real' lighting source was needed, to justify the visibility of the now-enclosed vistas. And the astrolabe was born.

But while this might have, in a nutshell, been the end of the sequence's conceptualisation, it wasn't the end of that evolution I mentioned. That was to continue.

It all started with The Rules. Game of Thrones' title sequence was given its own design bible of regulations in much the same way that a full-blown TV show would be. The intro would always last 90 seconds, so as to not mess with the show's theme music. A soft-cap of six locations per episode was put in place to facilitate this, with capital cities used to stand in for key regions if a more obscure area was being visited in any particular episode.

Certain locations have remained mandatory inclusions. King's Landing, Winterfell, the Wall, and Daenerys' current location were locked in early as a constant, background reminder of the show's most important locations, characters, and happenings. The visual journey between them became a tracing of the show's storytelling spine, a weekly compass reference not just for Thrones' geography, but also the location of its narrative. Individual animations and camera movements could be sped up to facilitate these rules, but the rules must always be obeyed.

Again, more realism, more definition, more meaning, and more purpose.

The final evolution of that purpose though, intentionally or not, goes beyond the literal topography and story beats of Westeros and surrounding areas. It quietly cuts into the wider subtext of the show itself. Perhaps it happened coincidentally, perhaps not, but by crafting a miniature, clockwork study of Game of Thrones' world, the title sequence also set up an unspoken meta-commentary on what would steadily become the show's key themes.

Proud, arrogant, infighting kingdoms and capitals, reduced to the state of clockwork towers. Grand seats of assumed (and accepted) power rendered as artificial constructs, the human artifice at play clear in their very fabric. Bold symbols of authority and influence portrayed as intricate but fragile toys. The self-defeating, narrow-minded nature of the power struggles between Westeros' various competing factions has been a notable element of the show from the start, and has only become more and more explicit as the years have rolled on and bigger, outside threats have piled up. Subtly, the show's weekly introduction has been hammering home that small-view futility from day one.

These may be the flashpoints of major battles and cunning, political power-plays, but as the opening title sequence portrays them, they're also the quaint, childlike trinkets of a society unaware of how trivial its achievements ultimately are. Couple all of this with the blunt fact that the wooden Westeros is a literal, self-contained bubble-world, both artificial and physically cut off from the bigger picture, and illuminated only by the perceived glories of its own recent, political history, and you have a deft but profound statement on the wider philosophical view underpinning every event in the world the map depicts.

Growing from a functional illustration of a continent, to a tangible part of that world built of its own internal rules, to a guide for the narrative journey, and ultimately to a shrewd, subtextual commentary, the Game of Thrones title sequence has evolved far beyond the traditional roots of its medium. It looks cool, yes. And it's always exciting to watch out for the appearance of a new setting, and the promise of new story thread to explore. But the real reasons it remains so engaging, week in, week out, six years later, are entwined and engineered into the deepest inner workings of the show itself. 

Game of Thrones Season 7 is available via Digital Download now.

David Houghton
David Houghton
Social Links Navigation
Former GamesRadar+ Features Writer

Former (and long-time) GamesRadar+ writer, Dave has been gaming with immense dedication ever since he failed dismally at some '80s arcade racer on a childhood day at the seaside (due to being too small to reach the controls without help). These days he's an enigmatic blend of beard-stroking narrative discussion and hard-hitting Psycho Crushers.

Read more
Game of Thrones prequel
Fantasy Shows After 7 years and a controversial finale, Game of Thrones fans are celebrating the best additions not from the books
 
 
Peter Claffey as Dunk and Dexter Sol Ansell as Egg talking in the rain in A Knight of the Seven Kingdoms season 1
Fantasy Shows A Knight of the Seven Kingdoms is no Game of Thrones, but that's what makes it special
 
 
Daenerys in Game of Thrones
Fantasy Shows Upcoming Game of Thrones movies and TV spin-offs in 2026 and beyond
 
 
Emilia Clarke as Daenerys Targaryen in Game of Thrones.
Fantasy Shows Game of Thrones fans "don't really want to wait a couple years for every installment," Warner Bros. exec says
 
 
Dexter Sol Ansell as Egg and Peter Claffey as Dunk in A Knight of the Seven Kingdoms
Fantasy Shows A Knight of the Seven Kingdoms season 1 reviews, plot, and everything there is to know about the Game of Thrones show
 
 
Dexter Sol Ansell as Egg in A Knight of the Seven Kingdoms episode 6
Fantasy Shows A Knight of the Seven Kingdoms season 1 ending explained: what happens to Dunk and Egg? Will there be a season 2?
 
 
Latest in Fantasy Shows
Paul Bettany in WandaVision
Fantasy Shows Vision actor denies rumor he'll play Voldemort in the Harry Potter TV show: "I've heard nothing about that"
 
 
Steve Toussaint as Corlys Velaryon in House of the Dragon season 3
Fantasy Shows House of the Dragon star says season 3's opening battle will be "huge"
 
 
First look at Charlie Vickers as Sauron in The Lord of the Rings: The Rings of Power season 3
Lord of the Rings TV Shows Lord of the Rings: The Rings of Power season 3 teases a big change for Sauron as release date confirmed
 
 
Dexter Sol Ansell and Peter Claffey as Egg and Dunk in A Knight of the Seven Kingdoms episode 6
Fantasy Shows There's a fun reference to A Knight of the Seven Kingdoms when you Google the Game of Thrones show
 
 
John Lithgow as Professor Albus Dumbledore in HBO's Harry Potter TV show
Fantasy Shows The wands are on lockdown: HBO's Harry Potter TV show is having to microchip props in order to track them
 
 
Alastair Stout as Ron Weasley in HBO's Harry Potter TV show
Fantasy Shows HBO's Harry Potter TV show has already been renewed for season 2, adapting Chamber of Secrets
 
 
Latest in Features
A destroyer from Marathon looking head-on, with a pale blue sky behind
FPS Games Killing Marathon would be self-sabotage for Sony
 
 
Bob Odenkirk as Ulysses in Normal
Action Movies Bob Odenkirk and John Wick creator's new movie isn't just an action flick – it also has a surprising amount of heart
 
 
Image of a collection of Kojima game character merch on a light green GamesRadar+ background.
Toys & Collectibles This Metal Gear Solid and Death Stranding merch is enough to unite all Hideo Kojima fans
 
 
Hand holding Scuf Omega PS5 controller
Gaming Controllers The Scuf Omega costs $220, but my favorite feature can be found in controllers at a fraction of that price
 
 
Lego Helm's Deep with minifigures fighting on the battlements, with a blurred shot of the valley behind
Toys & Collectibles Now we're getting Lego Minas Tirith, which Lord of the Rings set will be next?
 
 
Gabe Newell's face on a Half Life background with t-shirts and stickers surrounding it
Toys & Collectibles The finest Gabe Newell merch from his most devoted of fans
 
 
LATEST ARTICLES
  1. Homelander in the Oval Office in The Boys season 5
    1
    New poster for The Boys season 5 finale is an homage to the comics, and now fans think Butcher will kill Homelander
  2. 2
    Subnautica 2 dev knows "pirates are gonna do their thing," but prefers if people buy "and return it"
  3. 3
    "What is even happening": Dev reels over 1,000 Steam reviews sitting at 96% positive
  4. 4
    Clair Obscur Expedition 33 head says the volleyball minigame is "easy," then proves it on stage
  5. 5
    Luke Cage creator says there's one "problem" with The Punisher: One Last Kill, and I agree

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...