Puzzle Guzzle - first look

May make your brain hurt... in a good way

Dec 18, 2007

Agetec, Inc. recently announced their upcoming PSP title, Puzzle Guzzle, and gave us a chance to play around with it for a bit. To say that the game is difficult to describe is a conundrum, since we%26rsquo;ve got to attempt it somehow. Even when we got to watch someone else play it, it didn%26rsquo;t really sink in until we got to play it ourselves. Okay, let%26rsquo;s give it a shot%26hellip;

There are three main modes to the game, so we%26rsquo;ll start with the one most familiar: Drop mode. It follows your standard falling blocks setup, including a split screen with two players battling head-to-head. But what your brain must accomplish is not at all standard fare. Square blocks are two-toned, split into orange and purple sections, which are always divided diagonally. The trick that makes Puzzle Guzzle unique is that you%26rsquo;re working in an environment like a grid (the falling blocks), but must create shapes that link together diagonally%26hellip; yet these shapes must connect at right angles.

ABOUT THE AUTHOR

My new approach to play all games on Hard mode straight off the bat has proven satisfying. Sure there is some frustration, but I've decided it's the lesser of two evils when weighed against the boredom of easiness that Normal difficulty has become in the era of casual gaming.
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