Comparisons with Puzzle Quest are entirely justified here. Not only does the game mix traditional block puzzling with RPG elements, but it%26rsquo;s also made by the same people. Funny then that it doesn%26rsquo;t quite hit the spot. It works similar to Tetris Push: Do well matching blocks and you%26rsquo;ll gradually reduce your opponent%26rsquo;s game board (although the boards are arranged side-by-side). You can also level up your warbeast in an intriguing spin on the gem-stacking formula.
The gameplay is as deep and rewarding as ever, but the Tetris-style gem stacking feels fiddly thanks to an overabundance of rules, unresponsive controls, and a too-small screen. And why is the screen small? So we can see the Conan-lite character hitting things with his broadsword. It%26rsquo;s not even well animated.
Those who%26rsquo;ve finished Puzzle Quest and can%26rsquo;t wait for the sequel could do worse, but anyone else should seek out Quest rather than Chronicles.
Feb 18, 2010