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Puzzle Chronicles review

Good old-fashioned gameplay with an RPG twist, but inferior to Puzzle Quest


  • Yet another iteration on the great Puzzle Quest
  • Deep and rewarding gameplay
  • Can tame your warbeast in cool minigame


  • Formula is feeling tired
  • Small puzzling screen and weak controls
  • Crappy sprites take up useful screen space

Comparisons with Puzzle Quest are entirely justified here. Not only does the game mix traditional block puzzling with RPG elements, but it%26rsquo;s also made by the same people. Funny then that it doesn%26rsquo;t quite hit the spot. It works similar to Tetris Push: Do well matching blocks and you%26rsquo;ll gradually reduce your opponent%26rsquo;s game board (although the boards are arranged side-by-side). You can also level up your warbeast in an intriguing spin on the gem-stacking formula.

The gameplay is as deep and rewarding as ever, but the Tetris-style gem stacking feels fiddly thanks to an overabundance of rules, unresponsive controls, and a too-small screen. And why is the screen small? So we can see the Conan-lite character hitting things with his broadsword. It%26rsquo;s not even well animated.

Those who%26rsquo;ve finished Puzzle Quest and can%26rsquo;t wait for the sequel could do worse, but anyone else should seek out Quest rather than Chronicles.

Feb 18, 2010

More Info

Description<p>Those who&#8217;ve finished Puzzle Quest and can&#8217;t wait for the sequel could do worse, but anyone else should seek out Quest rather than Chronicles.</p>
PlatformPSP, DS, PC, PS3, Xbox 360
US censor ratingEveryone 10+, Everyone 10+, Everyone 10+, Everyone 10+, Everyone 10+
UK censor rating7+, 7+, 7+, 7+, 7+
Release date:26 January 2010 (US), 19 February 2010 (UK)
Available platforms:PSP
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