• Darkhawk - July 10, 2012 5:44 a.m.

    I don't understand how it's a "big deal" to include dual language options. You literally just encode one extra audio track. If DVD/BluRays can do 6 or more at a time, I think it's absurd that video games are ever released without multiple languages.
  • TheHowetzer - July 10, 2012 7:11 a.m.

    You really cant conceive how there is alot of extra cost for including two languages into a game? "You just encode one extra audio track." Ok, whats going to be ON that audio track? The same voice actors as did the main language? Probably not. Do you think it costs extra to find, record in a studio, then edit(probably need to pay someone to do that), and pay the new voice actors? Or do you simply think that all happens for free and instantaneously as well so there is no further delay or need for budgeted funds? Then lets think about who/what actually ENCODES that extra one audio track....think the person who codes it out works for nothing? Think the machine or process used to actually transfer it onto EACH and EVERY copy of the game will not cost the company a dime? Seriously why don't people ever THINK before they say some stupid shit? Why?
  • Javv - July 10, 2012 7:51 p.m.

    I used to think like that guy before, but then i saw a video about the whole process of translating a movie or a game to another language. Its cool to let other people know about something you do know, but why do you have to insult or feel superior to others.
  • Omrikon - July 10, 2012 9:02 a.m.

    It's a pretty big deal needing to pay the voice actors that will be redubbing the lines. Plus the localizers that keep the translations from going the way of Zero Wing. I still expect multiple language options from major name-brand games.
  • BaneTigerSeeker - July 10, 2012 10:13 a.m.

    It is not about the coding, it is the exchange rate. Since the PAL region of Person 4 Arena will have both English and Japanese voice overs, it is cheaper for Japanese gamers to import the game. In Japan, they will pay $80. Without region locking, they could import the game for $60.
  • BaneTigerSeeker - July 10, 2012 11:12 a.m.

    I meant NTSC region, not PAL.
  • Cyberninja - July 10, 2012 1:13 p.m.

    You have to repay the original voice actors if you include dual audio.
  • BaneTigerSeeker - July 10, 2012 3:16 p.m.

    Does repaying the original voices have anything to do with the region locking though? The NA version has dual audio. I guess it could make sense if Atlus Japan does not want to pay for the English voices, but I think it is more likely that Atlus does not want the NA release to cannibalize the Japanese release.
  • Cyberninja - July 10, 2012 4:02 p.m.

    I believe so because on a few occasions they have said it was the most expensive localization, so both US and Japan would probably need to make an income goal for it to profitable in each market.
  • BaneTigerSeeker - July 10, 2012 5:07 p.m.

    That makes sense, thanks for clearing that up for me.

Showing 21-28 of 28 comments

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000


Connect with Facebook

Log in using Facebook to share comments, games, status update and other activity easily with your Facebook feed.