• seth-mo-ackerson - August 9, 2014 10:05 p.m.

    Kids will never know the struggle of flash in a dark cave, the amount of zubats on my moon, and how big of a ass your rival was. Now your rival is you best bud...smfh..Gary was a dick and worse he was effective!
  • linkno1 - March 3, 2014 4:51 p.m.

    For a start let's get this out of the way. There is nothing special about Pikachu. Other than Pokemon Yellow, you've always been able to catch him in the wild. Catching him isn't a 'big rare special moment' so do your fucking research before spouting crap. Now, is it really nostalgia or were the games just a lot more fun back then? For a start, Pokemon was brand new when Red and Blue first landed and most children had never seen anything even remotely similar before. It was fantastic.We played those games until we physically couldn't play them anymore, then we played them some more. We didn't have the internet back then and any information on the games came from exploring ourselves, half baked rumors from friends and magazines or by watching the anime, that was it. We didn't know how to evolve a Haunter into a Gengar and when it suddenly happened whilst innocently trading a Haunter to a friend, we shit our pants and ran around in hysteric joy. We didn't know how many pokemon were really in the game and with no internet, many rumors and the anime throwing curveballs like Togapi at us, we searched that game for hours looking for many pokemon that didn't exist and you know what? It was still fun! It was fantastic, intriguing and full of mystery to what we would find next! Remember the pokegods? Remember Pikablu and Bruno? Mewthree and the fourth legendary bird? Doomsday and the pokeghost of Lavander town? Finding Mew under the truck near the SS Anne? Nothing like that has happened to the series since the dawn of the internet because any of those fun myths get debunked in hours by some asshole hacking the games files and spoiling all the mystery in the game for the rest of us within a matter of hours in the games release. Finding Articuno, Zapdos, Moltres and Mewtwo were other moments that made every 10 year old boy jizz his pants when they first unknowingly stumbled upon them. Now we just know we have to find x amount of legionaries and that they will probably be in a cave on an island we haven't yet been to. We didn't know who the elite four were, we just know they were the best because NPC's kept telling us that. It was a defining moment when you first stood up to them, something that now we expect we're going to do and think nothing of. The same as when you got to 'Victory road' and each of the 8 security guards checked your badges and gave you a congratulations on your victory, which the games don't do anymore. Not having to 'buy both versions' or trade with friends is better? That was one of the best parts of the series. It made it more fun and social to do this. Finding out your friend has a pokemon you wanted filled your eyes with childish glee! Trading with friends was 25% of what pokemon was about. Just because you have no friends doesn't make this a bad part of the game. And it being 'easier' because of EXP share? Lazy bastard, it wasn't hard to level pokemon in the first place. In fact, that EXP share is god damn annoying when my starter pokemon is level 80 whilst the rest of the team is slacking behind at level 55. Takes all the challenge from the game when I've been forcefully made to overlevel a pokemon that can now fart at the elite four and destroy them with a sneeze. This adds on to 'pokemon evolving in hours rather than days', all the fun and challenge has gone catering to you morons. The only thing I like is the increase in the amount of pokemon. No matter how many shit pokemon they introduce, there are always a few I fall in love with. In conclusion: Pokemon was all about the challenge, trading, being 'the very best' and most of all it was a bunch of myths, legends, mystery's and rumors that surrounded the game and only made us love it more to find these mystical creatures we've only ever heard about. With the dawn of the internet and the increase of lazy bastard 'gamers' who want all the rewards with little effort put in themselves the only thing we are left with are 700 monsters and a game that's only challenge is 'sending out the super effective pokemon for a 1-hit kill'. Congrats internet and lazy fucks who can't be bothered with effort, you've taken 90% of the game away. Now all we have is a throw away 10 hour game released every few years with nothing to bother looking for afterwards because some arsehole has already posted secrets found in the games code.
  • vayu-purana - November 30, 2013 1:40 a.m.

    #6 - finding a pikachu in the wild isn't odd for X&Y since they've had pikachu in the wild for every single game since red/blue from the start lol #9 - I wish pokemon main title storylines were complex, or the very least that X&Y had character depth like Black&White did but he didn't...he feel so short in terms of that and lack of new pokemon this sixth generation
  • GOD - October 23, 2013 11:40 p.m.

    Maybe I'm a grumpy nostalgia humbug, but the new games feel a lot easier, I don't like the skates at all (running with dousing rods ftw), the diagonal movement does not seem to work very well in whats still a very grid based world, and how is it that when I use surf all I run into is Tentacool a million times over? There's so many water types, and yet only Tentacool, Tentacool, Tentacool.
  • JarkayColt - October 24, 2013 4:02 a.m.

    I quite like that you're no longer confined to a grid when using the Bicycle or using Surf, because it feels so free and smooth, seeings as it compliments the function of the Circle Pad. But I agree that the rollerskates are awful. I got used to using the Circle Pad to control White and White 2 even if that was still on a grid, and when you can do that at the start of the game in X/Y with diagonal movement, it felt really good. But then the skates go and replace the default walking/running and I was so mad. Using the D-Pad on the 3DS is so awkward because of its lower position and then also doesn't suit the diagonal movement as much. So yeah, the Dowsing Machine is pretty much permanently glued to my character's hands just so's I can walk and run using the Circle Pad. Sucks! I wish the Skates could be disabled because they break your Poké Radar Chains was well if you accidently touch the Circle Pad >:[ Also, pro tip: you can make the game a touch harder by setting the battle style to "SET" rather than "SHIFT". Why more people don't do that I have no idea.
  • Arix - October 23, 2013 7:17 p.m.

    You have a good point on #1, #2, and #8. Regarding #3, you seem to really glance over "or have a network of friends...". Read: Two friends. And yeah, finding two other kids who had a Pokémon game during the height of the craze was SO HARD, right? As for #4, #5, #6 and #7, those could all easily be seen as bad things. Not saying I consider them bad things, but they very easily could be. I'm not necessarily saying I think the earlier games were superior, but there are flaws in this list here. What I hate most (unrelated to this list) is that when I say gen 1 is my favourite, I'm instantly branded a "genwunner". No one bats an eye when someone says their favourite gen is 5, or 2, or 6, but as soon as I say I like gen 1, "BOO HISS!".
  • TheGooseinator - October 23, 2013 3:36 p.m.

    Am I the only one who doesn't think the original 151 are as awesome as people say? Although Red and Blue have a more charming plot and more tangible sense of adventure than some later games, the actual roster of those games is actually a little weak compared to the later generations, particularly my personal favorite Generation 3. I'd take Blaziken and Aggron over Magmar and Eggxecutor any day of the week. Does anyone agree?
  • Frieza - October 23, 2013 3:47 p.m.

    A lot of people don't like Generation I. I never understood why people say "am I the only one who thinks this" when it comes to this topic, since they are usually the majority. At least on the internet. Just remember that all generations have strong and weak Pokemon. We should instead focus on the good of each generation, instead of which generation is overall better. That way we celebrate a franchise we love, and no one gets their panties in a bunch.
  • Sinosaur - October 23, 2013 4:38 p.m.

    The problem with that is, excluding Black and White, every generation has been able to take a mix of both old and new. And Black and White showed (in my opinion) why that wasn't such a great idea. Being able to take the best designs from Gen1 and simply complement them with new ideas obviously gives you a better roster, but you had to start somewhere, and that so many of the original 151 are still excellent designs shows that they had something right. And picking and choosing doesn't work, because in Gen 3 the more apt comparison to Magmar and Eggxecutor would be something like Cacturne and Spinda, whereas Blaziken and Aggron are more like Charizard and Rhydon.
  • vayu-purana - November 30, 2013 1:30 a.m.

    i completely agree, especially with those two pokemon you mentioned too
  • shawksta - October 23, 2013 3:23 p.m.

    If there's anything i love about it, its how freaking flexible the wild pokemon are.
  • FlyinHawaiian13 - October 23, 2013 2:51 p.m.

    How is simultaneously leveling all my Pokemon a good thing gameplay wise? You're basically rewarding the type of players that only used their first pokemon the whole game. Leveling the Magikarp salesman's Magikarp to Gyrados felt awesome
  • J-Fid - October 23, 2013 3:42 p.m.

    I turned my Exp. Share off as soon as I got it. I was gonna do it the right way, and I did!
  • steven-adams - November 25, 2013 7:16 p.m.

    Right on same here :)
  • Cyberninja - October 23, 2013 4:05 p.m.

    I view it more as a balance thing there are only a certain number of opponents you can battle and once you get to certain point it becomes kinda of a grind, so the ability to have everyone stay around the same level is nice, plus it gives them more incentive to throw more types of pokemon at you when you should be able to handle it but thats just my 2 cents
  • bebl09 - October 23, 2013 9:48 p.m.

    I thought exactly the same, that's basically rewarding players for being lazy, the whole point in Pokémon is working to make them stronger, not having it done for you.
  • leonbelmontx - October 23, 2013 2:51 p.m.

    I agree with Frieza. While visuals and balance have naturally improved alongside technology, a lot of the convenience of the newer games takes a lot of the awe out of Pokemon. I remember secretly trading Pokemon at the back of science class - how many kids are going to remember randomly trading every Pokemon casually over wi-fi? It's so much better when you've helped a friend, and while it's still an option, it's not necessary. And because it's not hard to trade for most Pokemon now, the satisfaction of getting that Pokemon you wanted isn't as special. I've played an online battle, but it was quite impersonal when you can't see the reaction of your opponent and savor a victory. In a way, there was a minor Poker-like level of tactics that came alongside a link cable battle - bluffing about which move or Pokemon you were about to use. While the dual release system of the games always felt like something of a cash-grab, I must admit that I probably wouldn't have had such fond memories if I could have collected all of them alone in my bedroom.
  • J-Fid - October 23, 2013 2:43 p.m.

    Man, I'm so old-fashioned, I still put the Pokemon I want to trade in my party!
  • masterjoe123 - October 23, 2013 2:28 p.m.

    No mention of how gen 1 was completely broken and unbalanced? The psychic type had no practical weakness, and Pokemon couldn't thaw out and would stay frozen.
  • Frieza - October 23, 2013 1:52 p.m.

    Ohh boy. We're getting into this, arn't we? You know, I never understood why the early generations of Pokemon get so much hate. The original Super Mario doesn't get hate. The original LoZ doesn't get hate. So why does Pokemon? Anyway, here are my replies to the slides. @Slide 2: Ahh, the link cables. Good times. That was when mobile multiplier was a much more special and personal activity. I personally still prefer cables over wireless communication BECAUSE it was harder to do. With wireless connectivity, people all over the world can connect and play Pokemon together. Of course, this is a good thing, even I can recognize that... But at the same time, it also takes away from the experience of playing face to face with your friend at the playground. Why go through all the trouble of arranging a meeting place to go head to head with your friend when you can battle each other from the comfort of your own homes? Battling becomes much less of an event and more like a leisure activity. It takes away a lot of the excitement of having battles with your friends. I'm not trying to say wireless communication is a BAD thing. It just seems to take away the special feeling of battling your friends with a link cable. With a cable, it was much more inconvenient and time consuming to prepare, but in a way that made it special and exciting. Sometimes the easy and comfortable route isn't always the best. @Slide 3: I disagree with this one. In my opinion, this is one of the areas that the original games still do better than the current ones. Like the article said, traveling was very slow in the original games, and until you got the bicycle your journey around the region was very time consuming (and even with the bicycle it took you a pretty long time to get from one place to another). But instead of looking at this as a bad thing, i view this as one of the examples of a game's primitiveness and restrictiveness making it better. Because you're restricted to walking for a good portion of the game, you are exposed to the environment much more. Scenery becomes more recognizable as you spend more time in it, But now in the newer games, faster transportation is literally given to you for free, and very early in your game. While this does make transportation easier, it also encourages you to rush through the areas so you can get on with the story. You don't experience the world as much as you did in the older games. It feels unnatural, especially when NPCs give you a bike for no reason at all. You don't need to EARN the several hundred dollar bike. It's just given to you like it's a pamphlet or something. What's up with that? This is one of the main problems I have with the newer games. Each generation that comes out GF tries to make their games faster paced, so players won't get bored or impatient with their game. But at the same time, they're doing harm to the game while making the destination more important than the JOURNEY to the destination. They're throwing free bikes at us to encourage us to get through the routes as fast as we can, instead of making the routes places we need to slowly fight through. The latter not only makes the areas more memorable (for better or worse), but also makes reaching the destination much more of an accomplishment. This is the way I look at it. Call me old fashioned if you want, I do not care!. @Slide 4: "Grabbing both versions of each Pokémon release used to be the only socially acceptable way to snap up every monster there was so long as you wanted to be a respected member of society." Or you could have friends. Or siblings. Or cousins. Or neighbors. Or club members. Or bitches. Oh, but you didn't KNOW anybody who had the opposite version of you? You didn't KNOW anybody else that wasn't into Pokemon? If that was the case, then why would catching all the Pokemon make you a respected member of society? No one would care... But in all seriousness, this slide goes hand in hand with my point for slide 2. Trading Pokemon over WiFi, while convenient and easy, takes away the special feeling of trading Pokemon locally. It robs you of the emotions of doing the trade face to face. You can't see the excitement or, dare I say it, regret of your friend as he sends his Pokemon away to you, and the excitement he gets of retrieving your Pokemon. "But Frieza! Just because technology has improved and you can do everything over WiFi doesn't mean you can't play with your friends!" True. But why would you want to do that if it's so much easier to do it over WiFi? Why meet up with someone to trade when you can do it from the comfort of your own homes (I'm using this again. Sue me)? Or better yet, why trade with your friends when you can trade with people FROM ANOTHER COUNTRY!?!? How cool is that!? (But seriously, I'm not trying to deny that trading someone for a Japanese Pokemon is pretty cool) Kinda makes trading face to face seem pointless, huh? Aaaand I'm running out of characters. MORE TO COME SOON.

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