• CoreyRuehling - October 6, 2014 11:36 p.m.

    I used to love the mini-game on the loading screen in Dragon Ball Z Budokai 2 where you'd rotate the analog sticks to make Roshi and Turtle fly.
  • TylerYatesHere - July 22, 2014 5:21 p.m.

    Thief 2014 was good at the loading screens. The main mission ones would give you Garret's personal thoughts on the situation. But a lot of the time the loading screens are very well hidden. Those times when your wedging open a window or pushing a wooden beam out of the way? Yep, loading! I noticed this when I was going into a small bedroom, the tapping 'X' sequence was very fast, but when entering the Baron's manner it took ages for tapping 'X' to let me enter, I guess this is because the rooms to load where dramatically different in size.
  • radenthefridge - July 22, 2014 9:19 a.m.

    The Darkness had a pretty great loading screen, with the main character telling little anecdotes, stories, and just really giving you insight into their character. You could skip the dialogue, but that'd get you...a regular loading screen.
  • Voivode - July 22, 2014 8:50 a.m.

    Well, physical media tend to extinct anyway... the next gen (after PS4, XOne, WiiU) may not even have a disc drive...
  • zelta38 - January 20, 2014 8 a.m.

    Castlevania Symphony of the Night has to date what I consider to be one of the best loading screen of all time, just being able to stretch and twirl that loading text never got old, it should have been a minigame of its own!
  • emayekayee - January 19, 2014 1:49 p.m.

    I always liked the loading screens in Kingdom hearts games. Every time you traveled to a new world you played as a little spaceship in a mini shooting game that even let you....wait... What? That was part of the actual game?! ugh. WHY IS KINGDOM HEARTS SO COMPLICATED?
  • GOD - January 17, 2014 10:17 p.m.

    Let's just go back to carts. If a 3DS game can fit on that tiny little thumbnail, then a PS4 shouldn't need more than something the size of an N64 cart. Tada!
  • Vonter - January 18, 2014 2:03 p.m.

    120 dollar games and less audio. Catridges kill loading times but are expensive to made and one has to juggle how much audio to put in there.
  • Vonter - January 17, 2014 2:21 p.m.

    Crazy idea: Make the loading screen have its own game, narrative and intertwine it with the main game itself.
  • JMarsella09 - January 17, 2014 1:43 p.m.

    I like the way Bayonetta did it. It gives you a great chance at trying new moves.
  • shawksta - January 17, 2014 11:04 a.m.

  • taokaka - January 17, 2014 6:04 a.m.

    All hail the Mega Drive Master Race!!!! (Genesis master race for you uncultured yanks) Cartridges will return to power when the mighty mega drive reclaims the gaming landscape. PC, PS4 and XBOne gamers will leave behind their anti-aliasing, particle engines, limited slip differentials and flux capacitors when they see Shinobi running on a mega drive. This new gen doesn't even have blast processing which explains why sega can't make any good sonic games outside of the mega drive, because modern PCs are just too slow to keep up with the blue blur. Mega Dive for life!
  • mafyooz - January 17, 2014 10:36 a.m.

    Hell yeah brother, I sometimes get wistful about my MegaDrive too. I remember how excellent the feeling was of being able to put in the cartridge and play the games with the minimum of fuss after years of tape-loading games, or ones you had to manually type out the code for! Seems we've some full circle sometimes, what with install times, software updates, page upon page upon page of credits for the various different engines involved that only about 10 people in the world (other than the developers) give a crap about, I've no idea what the hell Binx, GameSpy or half of that shit is and I care even less, I just want to put the game in, press start, and have fun ;D
  • Talvari - January 17, 2014 5:13 a.m.

    I always appreciate any effort that goes into making loading screens more enjoyable, even if it's really not that important unless the games loading times are awful. I remember accidently hitting a button during a DMC loading screen and getting pleasantly surprised...and then it just became "how many times can i shoot/slash this loading text before it ends". FF13s loading screens were nice as well and more JRPGs should implement this :| Fun article :D
  • StrayGator - January 17, 2014 5:04 a.m.

    Install an SSD.
  • StrayGator - January 17, 2014 5:30 a.m.

    Actually it's more or less the same as "Go back to cartridges", and not as unreasonable as you suggest. High-end MLC SATA SSDs cost around 1 $/GB and include a sophisticated controller. Game systems, being a closed platform, can relocate the controller from the cartridge to the system. Both the controller and the data chips should be far simpler since writing isn't required - Or maybe you'd want to include some writable chip on-board for updates and on-media saves. How cool is that? By my rough, ballpark estimate (I'm not an industry insider) it should add ~$15 to the cost of game media (not including investment in development), it sounds unthinkable until you consider how much harder it'd be to pirate such games. Dammit Nintendo/Sony/MS, hire me already!
  • brickman409 - January 17, 2014 1:24 p.m.

    You can actually install an SSD on the PS4 and it saves about 5-25 seconds on load times.
  • KadajMetal - January 19, 2014 7:32 a.m.

    Now that's amazing !

Showing 1-18 of 18 comments

Join the Discussion
Add a comment (HTML tags are not allowed.)
Characters remaining: 5000