New Zelda game art style specifically chosen to "over-exaggerate" gameplay

Zelda master Eiji Aonuma explains rationale behind yet another change to the franchise's visual presentation

Words: on July 28, 2010

When it comes to art styles in Zelda, Nintendo has changed its mind more times than most people change their socks. Upcoming entry The Legend of Zelda: Skyward Sword takes yet another graphical approach to the series, this time going for an intentionally "exaggerated" appearance. But why?

Zelda fans may remember the cel-shaded Wind Waker title on Gamecube, which was met with a very bipolar reaction from gamers. Some loved it, but others gave a strong negative response to the fact that it felt too "kiddy". That spurred Nintendo to go all balls-out for the Wii launch title Twilight Princess, a much more realistic, darker game which became the first Zelda installment to receive the always ominous Teen rating from the ESRB.

It appears as though Nintendo is now shooting for a happy medium with Skyward Sword, the next Wii entry in the 24-year-old Zelda franchise. The visual presentation has returned to a style reminiscent of the Nintendo 64 days, but upgraded and smoothed out for the Wii.


Above: From left to right: Wind Waker, Twilight Princess, Skyward Sword

Moreover, the game's production team was told to make everything more "exaggerated" and to specifically shy away from being "super realistic," according to a recent interview with producer Aiji Aonuma in Nintendo Power magazine.

The art style is a "better vehicle to showcase the exaggerated characteristics of some of the characters," he said. "We thought that because we want to highlight the swordfighting combat, we have to exaggerate the features ... We matched the artwork so that we can highlight the over-exaggeration in the gameplay."

In an eight-sentence description of the game's art, Aonuma used the word "exaggerated," or some variation thereof, three times. Interestingly, though, the trailer released at E3 last month doesn't really have super exaggerated graphics, even in the swordfights. It's not exactly on the level of, say, Viewtiful Joe. But hey, whatever works for them. Aonuma's a genius but maybe he should actually decide what he wants the Zelda series to look like moving forward.


Above: The E3 2010 trailer for The Legend of Zelda: Skyward Sword

Jul 28, 2010



The Legend of Zelda: Skyward Sword shooting for 2011 release
Skyward Sword producer reveals plans for game’s launch early next year


 

Official Zelda continuity timeline exists, Skyward Sword set before Ocarina of Time
'Yes there is a master timeline but it's a confidential document!' says series producer


 

E3 2010: Legend of Zelda: Skyward Sword gameplay tips from Shigeru Miyamoto 
The Zelda creator gives some expert advice on how to play Link's new adventure



 

 

Related

Games:


The Legend of Zelda: Skyward Sword (Wii)

View Videos and Screenshots Hide Videos and Screenshots

Latest Videos

Latest Screenshots

Platforms:

Wii

21 Comments
Order Comments: Newest First | Oldest First
  • pin316

    pin316  - 1 year, 6 months ago  - Report

    i really like the art-style from this video...it feels like it's gone back to Ocarina and Majora's Mask, which are my two favorite zelda games

    it feels like a good fit for the game too, as it is set before OoT, which is the first of the games in what has been establihed timeline-wise so far

    this is probably the game that will finally get me to buy a Wii

    oh, and i totally don't agree with that last sentence "Aonuma's a genius but maybe he should actually decide what he wants the Zelda series to look like moving forward." - part of the brilliance of the series for me is that each game is designed to look that way they want to suit the game (i.e. - if Ocarina had been cell-shaded it wouldn't have worked half as well due to the seriousness of the story, whereas Wind-waker suited the CS well as the mood of the game was much different). For me, that is a great example of the attention/care they pay to this series, as the standard route for most franchises basically involves sticking with what you know and trying to improve it a little each time, often at the cost of injecting staleness into the feel of a game by the 3rd/4th iteration...
  • Hotdiddykong

    Hotdiddykong  - 1 year, 6 months ago  - Report

    maybe its just we havnt seen enough to know what exaggeration he means but nontheless its gonna be a good game, miyamoto NEVER failed us with a Zelda and I doubt he will. The graphics are a fixed version of ocarina of time, windwaker, and twilight princess so I don't know why you people are so concerned over, i mean it IS Zelda were talking about and no game sucked because of graphics
  • dmaster225

    dmaster225  - 1 year, 6 months ago  - Report

    its good that they changed the graphics, or else people would be saying that the devs are being lazy and use the same graphics again.
  • icantbelieveitsnutbutter

    icantbelieveitsnutbutter  - 1 year, 6 months ago  - Report

    It looks lazy. It's a simple, dumbed down cartoony look that is more accessible to more people. Zelda is what most 'hardcore' Wii owners look forward too. It, and Metroid are all I have faith in. This looks lazy and half hearted. Link's outfit looks stupid, the art looks uninspired, as well as kiddy. I'm going to have to buy it... But I'm disappointed.
  • WoodyWoodrowAndThePanfluteOfDestiny

    WoodyWoodrowAndThePanfluteOfDestiny  - 1 year, 6 months ago  - Report

    Maybe because Wii graphics suck?
  • mahtehthew

    mahtehthew  - 1 year, 6 months ago  - Report

    the term over exaggerate is an exaggeration
  • Defguru7777

    Defguru7777  - 1 year, 6 months ago  - Report

    I think the art style's fine. I don't really like when games are super-realistic, so I guess that's why.
  • WillisTron

    WillisTron  - 1 year, 6 months ago  - Report

    Zelda games >>>>>>>>>>>>> any other game
  • crumbdunky

    crumbdunky  - 1 year, 6 months ago  - Report

    I'll add my lefty voice to the cries of Link selling out to the "normals". First the lefty hating, built entirely for right handed gamers 360 pad and now this? Where will it end?

    As for the artstyle: It's VERY dull, imho. It seems like a decision made by committee that tries to offend as few as possible and while games like WW and TP bothered going out on a limb(which gives both games added ID as well)SS just feels like it's gone for the safest possible option and seems like a bit of a saturday morning cartoon vibe. It's neither cute nor edgy, classic or new, stylish or ugly-as I said it just feels like a grope for some kind of non existent, offend as few people as possible(hence the right handed BS), middle ground.

    I realise it WON'T have been a group choice at all but I also =feel it's a move to distance Zelda from all the maons about games being too grey and serious of late(like, even, the hyper realism in TES, post apocalyptic worlds in Gears or FO3 and so on)but that was never relevant to Zelda anyway and I thinkj more of us long term fans would have liked them to continue with either the risks of the past or in making the series a bit more modern and serious.

    When you think all the pre announcement speculation was about the possibilities of Link speaking or even a future setting for this game what we have got seems VERY tame and hardly feels like it can possibly have taken so long to come up with. Uninspired at best and clinging to what they think is safest at worst, sadly.

    We've all been wrong about Zelda in the past, mind, and it could turn out to be a bit of a wolf in sheeps clothing a la MM but I worry that with Other M taking a few risks that'll be plenty for family friendly/offend no one Ninty and we'll continue feeling SS is a missed opportunity for the series to get more serious and grow away from the OoT in 2010 area we've landed in. I can never remember feeling so flat about an upcoming Zelda game. Oh well.

    Doesn't anyone else think that, seeing as TP is a GC game rather than a Wii title at heart, as we've had,what, about five years in development by the time we'll see the game, that they could have something that just looks a little more, idk, interesting? Plus, if THAT is their idea of exaggerated what on Earth is their idea of conservative? It really doews look like Zelda made by a focus group with the express instruction that they make a game that neither offends nor excites anyone who sees it. If so, they succeeded so far but looking as it does I think it's going to have to be an even better game than they;'ve ever made if it's gonna really satisfy the fans this time round. TP is a pretty great game, imho, and even then so many of us fans griped and moaned about it not being all that that I seriously worry about another Zelda taking WAY fewer risks than last time out on home consoles.

    Naturally, it's a given that we'll all buy the game but I'm buying it out of faith and habit rather than any hope from the graphical look or the gameplay we saw at E3. I wanted Fantasia and it looks more like effin Pocahontas. FFS. Know what I mean?
  • abbottfrizzell

    abbottfrizzell  - 1 year, 6 months ago  - Report

    I want to say that I don't like it because the colors are so bright and it makes me feel like it's a poor little kids game, but then I remember I thought the same about WindWaker. It took me about 6 months to finally give in and play windwaker and i loved it even though it was that sort of artistic kid like design. Sorta Mixing the outline of twilight princess characters and coloring them in with windwaker I think will be a good move.
  • SenatorPepper

    SenatorPepper  - 1 year, 6 months ago  - Report

    Really? Those are pants? I thought he'd been riding the Tour de France. Not a fan either. This truly is the weakest Link.
  • relentless94

    relentless94  - 1 year, 6 months ago  - Report

    ya i dont like the fact that Link's pants arent tights either.. They need to be tights. right now they look like he is wearing potato bags for pants
  • gangjute8

    gangjute8  - 1 year, 6 months ago  - Report

    I wish he was still left handed, being a lefty myself. :P
  • ThatGuyFromTV

    ThatGuyFromTV  - 1 year, 6 months ago  - Report

    I loved both Wind Waker's and Twilight Princess's art styles. This... I dunno, I'm a bit skeptical. It looks a bit like Ocarina of Time in next-gen. OoT was a fantastic game, but I don't think it put a whole lot into art direction. Back then it was fine because we didn't have the graphical power, but now it looks like it doesn't have much personality or mood the way WW and TP did. And Ninty says they're "exaggerating" with this... I'm worried. The GR guys said it had to be seen in motion, though, so maybe the screens don't do it justice. Also, I agree with 510BrotherPanda. Please make Link lefty again... or at least give us the choice this time, considering I'm a lefty myself.
  • ThePrivateer

    ThePrivateer  - 1 year, 6 months ago  - Report

    The art style looks fantastic, probably my favorite in the series, but I'm not digging the fact that Link's pants aren't tights.
  • 510BrotherPanda

    510BrotherPanda  - 1 year, 6 months ago  - Report

    I just wish he was still left handed.
  • Taxtm

    Taxtm  - 1 year, 6 months ago  - Report

    Personally, I've got mixed feelings here about it. The art style looks really vibrant and bright, which is cool, I guess, but really, I was hoping in the beginning for a dark game like Majora's Mask, or Twilight Princess, so looking at it now, I can already tell it won't be what I expected. Still though, that may not be such a bad thing. Maybe this game'll have a lot more humor to it along with the good quality stuff we all know and love in Zelda Games. Here's hoping, anyway. It may not be what was originally expected, but I still want to think this will be better than that. We'll see come 2011.
  • Cyberninja

    Cyberninja  - 1 year, 6 months ago  - Report

    i dont care about the art as long as the game is good.
  • Kenzo

    Kenzo  - 1 year, 6 months ago  - Report

    I'm surprised that, given the opportunity, there was no okami reference in this article. after all, the article is about exagerrated art styles...
  • Tygerclaws

    Tygerclaws  - 1 year, 6 months ago  - Report

    I honestly don't like the art direction. It just seems boring and kinda lifeless. I loved Wind Waker's and Twilight Princess's styles, because they were so polarized. Here it just looks like a mish-mash of the two, with none of the charm. That, and I fail to see how you could "exaggerate" the graphics any more like this than you could with Wind Waker, whose style allowed for an untold amount of detail while still being simplistic.

    Blech. Just colour me unimpressed and move on.
Most Commented
Connect with GamesRadar