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Necro-Nesia [import] review

A forest and some boring bugs


  • Survival-horror on Wii!
  • Squishing bug corpses
  • Horror designs pick up towards end


  • Controls are god-awful
  • Graphics are N64-ish
  • Everything a million times better in RE

Like a viscera-loving fly, developer Spike has wormedits wayinto the rotting body cavities of countless survival horrors, laiditseggs and given birth to Necro-Nesia. It%26rsquo;s a real scavenger of a game, gnawing on the meat of the finest pedigree - namely Resident Evil 2 and Silent Hill 3. But like the common fly, it%26rsquo;s unable to digest it all without puking up on it first and churning it into a grotesque gaming mess.

Playing as a floppy-haired girly-faced guy - whose soft, boy-band looks look rather out of place when tearing out a praying mantis%26rsquo; guts with a scythe - you wander about a mist-shrouded isle with only a torch, various instruments of whackage and a hefty supply of throwable rocks to keep you safe. %26ldquo;Keep you safe from what?%26rdquo; we hear you cry, as you look nervously over your shoulder. Well, due to a plot mechanic we were unable to translate, the island has seen a sudden spurt of insect evolution, with normally boot-fearing critters now boasting a gigantic size and a taste for floppy-haired girly-faced guys.

More Info

DescriptionRunning away is often the only option, and is probably the best course of action with regards to the game itself.
Release date:2 December 2006 (US), (UK)
Available platforms:Wii
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