Mobile Suit Gundam - updated hands-on

Not only do these robots look sharp, but they're handling better than ever

While we've seen a few PlayStation 3 launch games go from stinkers to worthy contenders in a few short months, none have improved quite so quickly as Mobile Suit Gundam: Crossfire. Since we first played it in September, the game has gone from bland and boring to a sweet-looking giant-robot sim, and the finished version we've just played is looking to be a worthy entry in the first wave of PS3 games.

As we've previously reported, Gundam enables players to fight on either side of a conflict between Earth and its invading space colonists. This time, we jumped in on the side of the Zeon invaders, piloting a sleek, cobalt-blue mech called the Kampfer, and faced down a horde of Earth-allied Gundams who were trying to wipe out our mountaintop supply depot.

Unlike the clunky, one-eyed Zakus, who carry around giant assault rifles and laser-axes, the Kampfer packed a wicked lightsaber, a head-mounted machinegun and a giant shotgun. The shotgun turned out to be useless in sniper mode, but up close it knocked down enemy mechs in one hit; had we wanted a change, though, we could have chosen from several different weapon loadouts before the mission.


After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.
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