O, delay! Beck's adventure in Mighty No. 9 pushed to spring 2016

Mega Man creator Keiji Inafune's Mighty No. 9 has been delayed again, this time just two weeks ahead of its previous February 9 release date. The sidescrolling shooter/platformer starring a blue-clad humanoid robot named Beck that shoots energy out of his arm cannon (yeah, the similarities are a little on the nose) was not given a new, specific release date in the announcement post on the game's Kickstarter page. Instead, Inafune wrote that fans can "realistically" expect the game sometime this spring.

Inafune attributed the delay to network coding issues. "There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves)," he wrote. Inafune personally apologized for the delay, as well as on behalf of the development team.

This is the third time the successfully Kickstarted Mega Man spiritual successor has been delayed. In that time, Infaune announced a Mighty No. 9 animated series (also set to debut sometime this spring), and created another Kickstarter campaign for a game called Red Ash (the campaign failed, but the game was picked up by publisher Fuze Entertainment).

Despite the setbacks, there is a silver lining: when Mighty No. 9 finally does come out, you probably won't need to buy a new console to play it on - it'll (eventually) be available on PlayStation 3, Xbox 360, Wii U, PlayStation 4, Xbox One, PlayStation Vita, and Nintendo 3DS.

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ABOUT THE AUTHOR

Hi! My name's Sam Prell. I'm a games journalist with a soft spot for MOBAs, MMOs, and puppies. I also unironically like Todd McFarlane's Spawn. May the '90s never die!
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