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  • MeanwhileGuy - November 12, 2013 4:11 p.m.

    I am all kinds of excited for this. I'm a massive Middle Earth fan, and this sounds like Monolith are really trying to come up with something original and truly creative. The Nemesis system, if it works, sounds great, and a little bit like what Skyrim promised (and never really delivered on) with NPC's out for vengeance if you kill one of their family members/companions/dog/chicken. From a short interview with the developers, it sounds like it's going to be an open world sandbox as well. And playing as part-Nazgul just sounds awesome. Though I really, REALLY want to know why Talion is carrying Narsil around. If I have any qualms, I'd like to see more of Middle Earth in a sandbox environment, but as long as they make Mordor a world with as much character as possible (a little like Arkham City or Dark Souls) I won't have a problem. All I want now is an announcement trailer, hopefully one rendered in-game, and not an out-sourced CG trailer.
  • gary-eischen - November 24, 2013 2:58 p.m.

    Hes not carrying Narsil around, Im quoting GameInformer here but "Talion wields three weapons, and each serves a distinct purpose. His ranger's sword is his primary tool for close combat, the broken haft of his murdered son's blade serves as a dagger that is used in stealth kills, and his ornate bow comes in handy for ranged assassinations." though the inclusion of a broken sword as a main weapon is very likely a nod towards Narsil, as Monolith Productions is trying to make the game VERY respectful towards the LOTR canon.
  • MeanwhileGuy - November 24, 2013 4:28 p.m.

    Ah right, that does make more sense. Though in the concept art displayed it does look almost EXACTLY like Narsil. It is a nice reference, and again reinforces just how much Monolith seems to care about, as you said, making it as respectful as possible. The stealth kills sound fun, and from what I've read in Eurogamer and Game Informer, it sounds a lot like Middle Earth: Shadow of Arkham. Timing based combat, stealth abilities, "Wraith-vision" (detective mode), a detailed sanbox filled with enemies, and the sense that you're the hunter toying with whatever poor sap you happen to have in your sights. That all sounds great to me.
  • gary-eischen - November 27, 2013 8:55 a.m.

    Hadnt looked at it that way, probably because the article I read was really well written, and I skipped around a bit. But the Nemesis system they are using ensure that its going to be a different game each time you play for sure. Its open world, and sandbox-like in a way that the Arkham games was seriously lacking in. I personally am looking forward to "raising" an enemy up to the highest ranks only to challenge (and reward) myself towards the end of the game with an epic fight like no other.
  • Doctalen - November 12, 2013 3:30 p.m.

    This shows promise but the promises sound pretty large. In the mean time I'll hopefully keep it on my radar.
  • winner2 - November 12, 2013 2:25 p.m.

    I am excited by the sound of this, but this was soooo unexpected

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