Now, breaking the fourth wall is one thing. Hideo Kojima is notorious for it. But breaking the fourth wall before you’ve even started the game? That’s madness. Ludicrous, nonsensical, marvellous, pioneering madness.
You have to re-contact Meryl relatively early in the game. You have to find her codec frequency in order to do so. You’re told only that it’s on “the package”. You inevitably trek back through the entire available game area thus far, poking, prodding, and investigating every item, room, and cardboard box you come across. Then you realise that “the package” is actually the real, physical, sitting-right-next-to-you-on-the-sofa game box, and the codec frequency is printed in a screenshot on the back. That screenshot shows a codec conversation you’ll later have with Meryl. A conversation which cannot happen unless you have the frequency. Which you cannot get unless you find evidence that will not exist until that conversation happens.
*brain capsize* *existential stress vomit*