The decision to cancel Mega Man Legends 3 may not have been a huge surprise after the prolonged silence about the game's development that preceded it. However, if there had been a little more noise from fans, the game might still be in the works.
Mega Man Legends 3 was set up to update people on progress and include fan feedback in the development process through the dev room, but according to the Capcom Europe Twitter account the lukewarm activity on the site may have contributed to the game's end.
"The game was meant to show people how games are developed,” Tweeted Capcom in response to a disappointed fan questioning why the game had been canceled. Capcom later elaborated, stating that “unfortunately so few fans took part in the creation of the game. It was felt the project was not worthwhile. :-(”
The sad face frown of the emoticon leads us to believe that Capcom doesn't harbor any resentment towards Mega Man fans, yet those same eyes are clearly still blaming them for what happened.
Other members of the development team handled the cancellation with a bit more grace. Former Mega Man producer Keiji Inafune wrote on his blog (translated on 1UP.com) that "The decision for the cancelation was out of my sphere, but as someone who took part in the development, I'd like to convey something to the staff: I'm sorry that I couldn't be of assistance."
Since the cancelation, Capcom Europe has attempted to clarify its Twitter comments, responding to a fan who claims they tried to blame fans minimal participation for the game's cancelation by saying “No [the former Twitter comment] conveys that the dev room website and concept wasn't as good as we wanted it to be.”
There's also this helpful back and forth.
July 21, 2011
Source: 1UP.com, Twitter