Meet Dead Space 2's necromorphs

Pre-production work on Dead Space 2 has only been official for less than six months, but it was never in serious doubt. Isaac Clarke’s first encounter with the alien virus that created the necromorphs was a hugely atmospheric blend of action shooter, with grim tones of survival horror. Admittedly, it was a survival horror in which you had enough bullets, and the exposition was clumsy. If we were dying, we’re not certain we’d use our blood to scrawl “Shoot off their limbs” on a nearby wall.

Discovering that you can only survive on a deserted spaceship by severing the limbs of members of your own mutated species can leave a man scarred, and Isaac was certainly affected by his time on board the Ishimura. Over the three years that have elapsed since the first game, he’s transformed from a faceless engineer with great aim and a snazzy line in helmets into a committed soldier, dedicated to killing necromorphs. That’s why he finds himself in the Sprawl, a mining colony in the Rings of Saturn that’s flourished into a cosmopolitan must-visit space destination.

There are three areas currently on display. You spend some time in The Church of Unitology, the religious cult that was behind the illegal operating front in the first game, and the reason the Ishimura’s crew went down with a severe case of post-life aggression. For a space cult, they’re pretty old-school, with a fondness for candles that’d embarrass a goth. Another striking scene is the entrance into the city on an elevator: the breathtaking ascent interrupted briefly when our companion has his breath literally taken from him, as a bloated necromorph tears him to shreds.

New mutations require new methods of brutal dispatch. The defining weapon of the first game was the Plasma Cutter, which was best aimed at the arms and legs of the necromorphs. Blow their legs off, and they’ll find it significantly harder to reach you – and if they start dragging themselves over to you with their arms, lightly sever those, too. One of the new weapons on display is the javelin gun, which pins necromorphs to the wall like a biology experiment, allowing you to vivisect them at leisure. This weapon won’t be so effective against the mutated baby monsters, however. Known as The Pack, they attack in groups, making your javelin an unworkably slow solution. Might we suggest sir uses the flamethrower?

Secondary fire modes add variety: with the classic severing gun you could rotate the barrel, allowing you to aim more effectively at removing legs and arms. The javelin can be charged with electricity, saving you the bother of dismemberment, by frying the necromorph into a screaming wall-mounted firework.

The final scene we’re shown is equally dramatic: an errant blast from a plasma rifle shatters one of the outside-facing windows, creating an instant and lethal depressurization. Everything is sucked towards the window, and Isaac only has a short opportunity to blast the safety shutters down, before he’s flung into space. Happily, during this demo he’s allowed to float outside. Luckily, the shutters trigger automatically. On a less positive note, Isaac’s halfway out the window and is chopped in half. It’s possibly an apt time to mention that the guy from Visceral let the bloated alien from the second scene pull Isaac’s arms off. Anyone would think he didn’t like the guy.


  • Trousers - March 2, 2010 2:50 p.m.

    Why is this on the pc page? I could have sworn they announced no pc version. WTF?
  • radicallyrad - February 27, 2010 1:35 p.m.

    @Cerberus09 That necromorph in the ending which resembled Nicole was nothing more than a hallucination to Isaac caused by the Marker.
  • Makk_Mizzy - February 27, 2010 11:18 a.m.

    I will admit Dead Space was the first game that made me so scared to play in the dark all alone and with no music playing! When I first encountered the Hunter and being chased by him, my heart began to beat so fast and loud that I thought right then and there I was gonna have my first heart attack in my life, so I did what any AMERICAN would do and turned the fucking game off, bro'!!!! I said I wouldn't buy the second one but, I just have to because of the way the first one ended, I just gotta know what happens to Isaac!!!!
  • lsbspike2659 - February 26, 2010 3:55 p.m.

    wow. miss grammar school much?
  • Cerberus09 - February 26, 2010 12:51 a.m.

    Man!, this seems that its going to be a kick-ass game, but im kind of confused, because i've played the first game, and i thought that in the ending the guy dies!, but, let's just hope that it's awesome to compensate the confusion...
  • Pr0tonC4 - February 26, 2010 12:07 a.m.

    I think the outfit should look a little dirty and grungey. Him being kind of a soldier now kinda makes me wonder. I hope the story is tight because I luved the 1st one. I 2 hope they dont hollywoodize a Dead Space movie.
  • tanaboonbhuphaibool - February 25, 2010 6:47 a.m.

    All I can think of in Deadspace is the quote from Alien Ressurection: "WHERE THE **** ARE THE ARMY GUYS!" Can't wait for this game. This gen lacks horror games.
  • bonerachieved - February 24, 2010 9:31 p.m.

    wow these screenshots look extremely intense definately going to pick this up. I played the first one like 8 times.
  • radicallyrad - February 24, 2010 8:20 p.m.

    Hmm...interacting with other survivors? Like using them as bait for the Necromorphs? Cool.
  • Conman93 - February 24, 2010 5:09 p.m.

    Hopefully Isacc's voice will sound cool, and not like a cliched action hero. Cant wait for this. Hope it comes out this year
  • BLandGoRe - February 24, 2010 6:37 a.m.

    hmm first game in a mining ship now a space city?! wow i have to play this game if got co-op
  • wiitard07 - February 24, 2010 5:18 a.m.

    PLEASE GOD, don't let it end up like RE5... I really hope that Visceral can pull off the balance between action and horror, Dead Space 1 was one of my favorite horror games, and I'd hate to see it turn all action-y.
  • reveffect - February 24, 2010 4:03 a.m.

    are you thinking about the animated movie that they made for dead space farsided because that is not a game. anyways i loved dead space 1 and i am interested in the new things that they will be adding into the sequel. maybe deadspace 2 will do what resi 5 couldnt without losing too much of the horror vibe because based on this it sounds like in dead space 2 all the action packed sequences will be few and far between compared to resi 5.
  • JustTheBoBreaker - February 24, 2010 2:27 a.m.

    It sounds like DS2 is taking the Resident Evil 5 path and turning into an action game instead of horror. I hated Resi 5 and loved Dead Space so I'm interested how it will play out.
  • CH3BURASHKA - February 24, 2010 2 a.m.

    This is slightly off-topic, but the story gives off a STALKER vibe: you're a dude that ventures into territory that others dare not to go because of how dangerous it is. Except DS2 is better (already) than STALKER. Can't wait.
  • MikeManly - February 24, 2010 1:13 a.m.

  • SumCallMeTalent - February 24, 2010 12:41 a.m.

    please don't be resident evil 5 all over again, and judging by Dante's Inferno i would guess the necromorphs in this game are gonna be f***ed up
  • Nerdlicious - February 23, 2010 11:40 p.m.

    I swear to God whoever makes this movie better not mess it up. There are too many movies that have come out recently that follow Dead Space's model but are total shit COUGH PANDORUM COUGH.
  • farsided - February 23, 2010 10:36 p.m.

    kinda dissapointed...I feel like they've lost the grungy dark mood of the first and replaced it with some terrible anime ripoff.
  • ventanger - February 23, 2010 7:51 p.m.

    I'm excited, Dead Space has taken the throne of survival horror king from Resident Evil

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