Like countless others, we invested well over a hundred hours
into the science fiction space opera that is Mass Effect. We rose to the rank
of Spectre, the intergalactic supercops working for the U.N.-like Galactic
Citadel; we learned about the Reapers, an ancient robotic threat with intent to
destroy all organic life; and we put together a group of soldiers to delay the
Reaper attack, leading a squad on a suicide mission into the unknown. And now, with
the arrival of the final act of the trilogy, we were promised a finale that would
bring this tale together in unexpected yet satisfying ways.
For the most part, Mass Effect 3 delivers on these promises,
with a satisfying conclusion chock-full of white-knuckle action and a narrative
fitting of the Mass Effect name.
The Reapers have arrived on Earth, and their goal is nothing
short of genocide. With enemies beating down the doors back on the human
homeworld, Shepard is sent off-planet to bring the combined might of the cosmos
back with him to fight a battle – not just for his squad, but for all
biological life in the galaxy.
Above: Check out our video review
It’s not that simple, sadly. The world(s) of Mass Effect are
rife with intergalactic in-fighting, and mending the galaxy’s thousand-year-old
wounds proves more difficult than convincing a ragtag group to throw away their
lives on a suicide mission. Shepard isn’t helping a few people get revenge –
he’s attempting to solve deep-rooted cultural issues between entire alien races
that existed when humans were still rubbing rocks together and praying for
And that’s essentially the entire point of the game: get
everyone ready for a grand-scale, climactic war. In ME2 we had to deal with
characters arguing over their race’s histories, complaining about 400-year-old
wars or political disagreements. Now, we got to tell them to shut up and deal
with it. It was great to finally be allowed to take off our gloves and get with
the fixing, forcing the universe’s races to put aside their differences for the
sake of all life.
Our choices in how we handle the issues shape the universe,
and every action we take adds to Shepard’s Galactic Readiness meter, a
representation of his success in building the army that will come back with him
to defeat the Reapers. From scanning remote planets for supplies (which has
been revamped from the last game to be more fulfilling and entertaining) to
completing objectives for strangers, everything affects the Galactic Readiness,
selling the mood of a universe at war.
Above: Expect to spend a lot of time arguing with aliens
Ready for a fight
Also adding to this meter is the multiplayer, which was a
somewhat surprising addition to the series. Successful play in the different
maps adds to the Galaxy At War meter, which boosts the singleplayer Readiness.
It’s a subtle tie-in, but it works well, and adds incentive to play even for
those who usually would shy away from multiplayer.
Even without the tie-in, however, it’s definitely worth
trying out. The game’s several maps are genuinely fun, providing a unique spin
on the typical wave-based cooperative play. Occasional objectives make it more
complicated than simply hunkering down and defending, and each level is
concluded with a mad dash to the exit, eliciting fond memories of Left 4 Dead.
It’s not going to replace your nightly routine of Call of Duty, but it’s fun
enough that we’re happy to see it added, and fits right in line with the story
of a universe enveloped at war.
Above: Each level feels different, and defeating powerful foes requires teamwork
As expansive as the multiplayer is, we’re happy to see that
it didn’t take away from the core campaign one bit. In fact, we were shocked at
how massive and awe-inspiring the single-player missions are. Without warning,
regular objectives escalate dramatically, going from run-of-the-mill to
explosive, cinematic set piece encounters.
Heading to a remote planet to defuse
a bomb will suddenly escalate to the point where it feels like it could be the final
mission of any other game. The stakes are that high, and the fate of the galaxy
rests delicately on Shepard’s ability to beat the odds and complete a nearly
impossible task. And this doesn't happen just once. Oh, no. It's a nearly constant battle against all odds, racing from one planet to the next to prevent the entire galaxy from caving in on itself.