Lost Odyssey

We get an eyeful of epic-scale chaos and death in this stark-looking RPG from the creator of Final Fantasy

Our first real look at the 360's answer to Final Fantasy began with a handful of what looked like motorized gypsy wagons tearing across a mountainous landscape. They screeched to a halt, hatches in their backs opened and squads of troops in gold armor and tall helmets leaped out, then ran toward the horizon, screaming with their swords and lances raised.

They were quickly and mercilessly cut down by what looked like a rain of blades. The camera focused in tight on one of these, revealing it to be a sword; the hilt was gripped by a dark gauntlet, which shoved it down into its victim before yanking it out. Then we got a look at the opposing force, an army of men or creatures in bulky gray armor, again with tall hats.


After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.
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