A glut of real-time strategy. A surfeit. A plethora even. That’s what 2006 feels like: one crispy, creamy confectionary after another. Well brace yourselves, here comes another, shining the light of Elendil onto an original that hardly needed it. Rise of the Witch-king is such an all-around quality follow-up to this spring’s The Battle for Middle-earth II that if you missed the original release, the expansion is all the reason you’ll need to pick up both.
The Battle for Middle-earth 2: The Rise of the Witch-king review
Everything a great expansion should be, doing both the series and Tolkien's source material proud.
GamesRadar+ Verdict
Pros
- +
The look
- +
the feel
- +
the accuracy
- +
The Angmar faction
- +
Literally everything's been improved
Cons
- -
Splayed
- -
dynamic resource management
- -
Witchy-boy being afraid of girls
- -
Fighting against Angmars in multiplayer
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More info
Genre | Strategy |
Description | Want more and bigger real-time strategy battles in Middle-earth? Add this to your buy pile post-haste and thank us (but mostly EA LA) in the morning. |
Franchise name | Lord of the Rings |
UK franchise name | Lord Of The Rings |
Platform | "PC" |
US censor rating | "Teen" |
UK censor rating | "" |
Alternative names | "LotR: The Battle for Middle-earth II The Rise of the Witch-king" |
Release date | 1 January 1970 (US), 1 January 1970 (UK) |
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