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LocoRoco review

These adorable blobs will roll their way into your heart and sing their way into your head (permanently)

Pros

  • Grandma-friendly controls
  • Huge
  • replayable levels
  • Catchy soundtrack

Cons

  • Some songs get really repetitive
  • Loco House gets dull fast
  • Too easy to just charge through

For months now, a broad array of videogame news outlets - GamesRadar included - have been extolling the virtues of LocoRoco, using phrases like "the next Katamari Damacy" and "the happiest game ever made." Spend some time with thefree demo, and it's easy to see why - LocoRoco's unique gameplay and lively, wildly happy aesthetic are impossible not to love. But how do they hold up over 40-plus levels?

Pretty well, actually. The gameplay is unchanged from what you might have already played; you play the role of a planet that's been invaded by noxious shadow creatures called Moja, who've corrupted the landscape and eaten nearly all of the happy, blob-like LocoRocos.

Beginning with just a single survivor (who sings constantly), it's up to you to guide him/her/it to find fruits - many of which are hidden - that will enable it to grow. And as it grows, you'll be able to split it into multiple little blobs (one for each fruit eaten) or merge them back into one giant megablob.

All this is done just by tilting the landscape; hold the right shoulder button to tilt it to the right, left shoulder to tilt left, and hold and release both to jump. It takes a little getting used to - especially considering that a lot of the jumps require careful, precise timing - but given a little practice, even novice non-gamers should be able to get the hang of it. Beware, though; while the controls might be simple, picking your way through each level is anything but.

More Info

GenreAction
DescriptionTilt an impossibly happy 2D world and guide a group of singing blobs to safety. We dare you to not crack a smile while playing.
Franchise nameLocoRoco
UK franchise nameLocoRoco
PlatformPSP
US censor ratingEveryone
UK censor rating3+
Release date5 September 2006 (US), 23 June 2006 (UK)

ABOUT THE AUTHOR

After graduating from college in 2000 with a BA in journalism, I worked for five years as a copy editor, page designer and videogame-review columnist at a couple of mid-sized newspapers you've never heard of. My column eventually got me a freelancing gig with GMR magazine, which folded a few months later. I was hired on full-time by GamesRadar in late 2005, and have since been paid actual money to write silly articles about lovable blobs.
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