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LittleBigPlanet Portable review

Excellent
AT A GLANCE
  • Brilliant visuals and music
  • Even better level design
  • Stephen Fry!
  • Getting snagged on scenery
  • Create mode can be overwhelming (still)
  • It's very tough in places

Play LittleBigPlanet PSP, and you’ll get the disconcerting feeling that someone’s woolly little mitts have been rifling through your dreams. From fleeing an angry dragon to playing movie stuntman to riding a surfboard away from a great white shark, these are experiences both fantastical and familiar. They’re also hugely impressive feats of engineering, but even they pale in comparison with the mighty feat of shoehorning LittleBigPlanet onto the PSP. From cardboard clouds to Stephen Fry, this is as close to the PS3 version of the game as we’d ever dared hope. And in some respects, it even surpasses the original.

If anything, the story levels here are even more tightly designed. The puzzles in particular are much improved. One example sees you rotating a circular module with a single entry point to access new areas, returning later to manipulate a rolling ball puzzle contained in the same chunk of scenery. With stages necessarily smaller in overall scale, these memorable hand-made stumpers are examples of the devs using intricate feats of engineering to turn even tiny areas into zones of wonderment. Clever them.

There are still problems, though. Whereas the confusing multiple planes that muddled creation and play in the original have been simplified, the woolly physics have not been. Cue much snagging on scenery. It’s also demandingly difficult in places, many of which could whittle down a cat’s lives in seconds. Luckily, this version includes more checkpoints and grants you with an infinite amount of Sackboys to play with. As a result, you’ll race through the bundled levels fairly quickly, meaning players eager for more will either need to create their own or wait for some other bright spark to do so.

But then that’s the point of LittleBigPlanet – the big draw that has kept players coming back to the PS3 version again and again: user-generated gameplay. At the time of writing, there aren’t many people beavering away in create mode, but if the PS3 version has proved anything, it’s that the bundled story levels are just the tip of the cardboard iceberg…

Nov 23, 2009

More Info

Release date: Nov 17 2009 - PSP (US)
Available Platforms: PSP
Genre: Action
Published by: Sony Computer Entertainment
Developed by: Media Molecule, SCE Studios Cambridge
ESRB Rating:
Everyone: Comic Mischief
PEGI Rating:
Rating Pending

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5 comments

  • CreeplyTuna - November 26, 2009 3:14 a.m.

    why arent there more games like this on the psp and less shooters. more ratchet and clank and final fantasy and fun stuff(like this) and less of the games that dont WORK
  • Wizrai - November 24, 2009 9:41 p.m.

    It is awesome and the story levels did improve, but I hate when you get snagged (Specially when attempting to ace a level). The new gestures function is very neat (And funny!), the lack of personal pod isn't such a big deal, and The level editor keeps being amazing, but I'm not so used to the new controls yet...hmm.
  • metalgatesolid - November 24, 2009 12:04 p.m.

    Little Big Planet has to be the most original title released ever. Tempted to get a PSP for this game alone. Infinate possibilities. Look out for my MXC/Takeshis castle level ohe PS3 version due to be published soon.
  • stefansmith - November 24, 2009 3:24 a.m.

    @spiltmilk You should definitely. It really is a good game.Finally they are starting to put really good games on the psp.
  • spiltmilk - November 24, 2009 1:25 a.m.

    Looks good, planning on picking it up pretty soon. I still can't believe LBP is on the PSP though.

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