Let's Catch review

  • Pleasingly tactile controls
  • Finely tuned throwing
  • Appealing characters
  • Price seems a bit steep
  • Not a whole lot to it
  • Won't replace real Catch

So, a real baseball or a digitised one? It’s really a question of circumstance. A sunny park and a few mates and you’ve got yourself a catch on. But what of rainy days? Or the friendless? Or those banned from public places after that misunderstanding with the dog last March? Developer Prope’s buoyant catch-’em-up is a year-round remedy for a grumpy face.

A finely tuned throw. The tactile pinch of A and B to seize the ball. A Sega blue sky. Yuji Naka and co. even toss in some well-rounded avatars to keep you company, the characters spilling their back story guts as you keep a rally going. In the Japanese version we thought they were just saying “well done” over and over – turns out they were talking about divorce and woe. Sob!

With a Hot Potato Toss mode and four-player toss-offs (hmm, that didn’t come out right), it may seem a little slight at 1,000 points. However, six months on we still find ourselves happening upon the Japanese original and enjoying it all over again. Plus, having a Let’s Catch save file instantly unlocks some of the harder secrets in Let’s Tap. Summer may not be the best release time for Let’s Catch; when you have to defrost your baseball in winter, it’ll make a lot more sense.

Jul 9, 2009

More Info

Release date: Jun 15 2009 - Wii (US)
Jun 19 2009 - Wii (UK)
Available Platforms: Wii
Genre: Other Games/Compilations
Published by: Sega
Developed by: Prope Tokyo
ESRB Rating:
Everyone: Comic Mischief, Mild Suggestive Themes
PEGI Rating:


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