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27 comments

  • kieran-mcmullen - December 5, 2012 3:27 p.m.

    Sorry, website I logged onto specifically for this article, but you're wrong, wrong on many levels. We finally get to play with an imaginary sword, and you want it gone? What's wrong with you? And the gamepad? It just doesn't suit this style of gameplay, keep it to the remote. Also, it sounds like you just want ocarina of time back! I'll admit I've never played it, and its on my to do list, but it needs new! I agree with the new gadgets, perhaps some with more than just puzzle or combat, maybe both! A lightstick that you can use to solve laser puzzles and blind enemies with, a gong that provokes them and also shatters ice, whatever. My favourite of the series is Twilight Princess, you know why? It had everything. It had snowboarding, sumo wrestling, spidermaning, I want that continued, I want to surf the ocean on a dolphin or something like that! And no, I don't want filler villages, Zelda always has the story, and bonuses to boost the story time, I want a short version of the plot, and a longer version with extra missions. Furthermore, I want the adult link, not the child link, because I think it's more easy for a child to put themself in the place of an adult in the game, than vice versa.
  • KidKatana - November 26, 2012 2:34 a.m.

    Does anyone know where the image on slide 5 is taken from? It looks like a CGI Majora's Mask movie, and if such a thing exists I want to see it.
  • RonnyLive19881 - November 27, 2012 9:58 a.m.

    Look up Majora's Mask Wii U HD
  • MolokoVeck - November 23, 2012 11:33 a.m.

    I think adding a more interesting open world is the best suggestion here. I have always loved exploring the optional areas and finding all of the secrets in Zelda games. Having an open world full of side-quests, rich characters, a wide variety of wandering enemies, optional equipment and collectibles, and random events would be awesome. I think this could be done without taking away from the classic gameplay, as long as the main storyline quests were kept relatively linear. Though, you could even have multiple ways to complete certain dungeons which would allow for changing up the order you complete them in. Another change that I would like to see if the open world were expanded like this, though it would be a major change for the series, would be to give Link choices. Let us choose whether to follow a good hero role or to go down a more selfish evil path. It would be interesting to go down the path of a link corrupted by greed who fights his way through dungeons to prepare himself for a showdown with Ganon,only to steal the triforce and create his own world of darkness. Yeah, never happen, but still...
  • thomas0comer - November 23, 2012 10:03 a.m.

    I'd like it to use the gamepad for swordplay- draw a line across to slash across, tap to stab, and so on.
  • Cyberninja - November 23, 2012 12:18 a.m.

    I say they can do something like 4 swords now that we have the gamepad and also I say the next game should have both pad and wiimote support to satisfy everyone.
  • bash street kid - November 22, 2012 11:20 p.m.

    Personally I would like to see more diversity in the Legend of Zelda. I'm hoping that Nintendo will finally step up and create a black Link for this installment. Seeing as every Link is different there's no reason why this couldn't be a possibility. Why have we not seen a black Link yet?
  • Kroisos - November 22, 2012 7:42 p.m.

    I completely agree with the suggestion about an open Hyrule and optional areas. I'd most love to see optional dungeons. Link could either obtain optional items, which wouldn't be needed in what would be the quest dungeons, or at least upgrade other items, like the double clawshot. Plus, optional dungeons would allow the developers to devise truly devious puzzles and difficult bosses without worrying that unskilled players couldn't finish the game.
  • marsbarrow - November 22, 2012 5:49 p.m.

    I am hoping this game comes out holiday of 2013, but that would be pushing it. However I have heard that Nintendo is going all out with this game and they have their biggest development team ever working on this game already. If that's true and the game isn't overly textured (realistic) then this game could maybe squeak out by the end of 2013.
  • KolbitosFruitJuice - November 22, 2012 5:45 p.m.

    Nintendo has always been the best at developing for their own consoles. Thusly, I think a new Zelda title has some serious creative potential when it comes to the gamepad. Nintendo has to find that perfect balance of gamepad functionality. It has to be fresh, creative and exciting, but it can't be shoehorned in for every god damn thing in the game. The only thing on this list I don't like is the Demon's Souls inspired functionality. I think if players left little notes in the world, giving hints and such, that would ruin the puzzle solving experience. Then again, maybe they could include a way to turn it off, and I would be fine. More than anything I'm excited to find out how it looks. Nintendo is the king of visual design and art direction in my book, and that transition to HD for this series will most likely be stunning
  • marsbarrow - November 22, 2012 5:39 p.m.

    I really don't see the next Zelda game being quite as advanced (graphically) as it looked in that demo. I feel like Nintendo gimped their system from what they showed in 2011. With a slower processor, and the slow RAM they slapped into this system, we might be setting our sights too high, if we're hoping for something amazing looking, like what they teased at E3.
  • shawksta - November 22, 2012 9:43 p.m.

    Just hearing about the negatives arnt healthy, some aspects are bigger and better you know. It was a tech demo, however it was an interactive demo with different camera angles and changing from lights to no lights, it was no CG that's for sure
  • 7-D - November 22, 2012 5:34 p.m.

    Development is being led by Skyward Sword director Eiji Aonuma. A supposedly reliable source: "claims that the game’s visual style will closely resemble that of Wii swansong Skyward Sword." 2014 is also the claimed release.
  • shawksta - November 22, 2012 9:46 p.m.

    While technically Skyward Sword is basically the Wii's Swansong as far Nintendo's concerned, Nintendo themselves rejected the thought of Skyward being the Swansong but who knows.
  • CitizenWolfie - November 22, 2012 4:30 p.m.

    I seem to remember one of the Zelda head honchos saying that after Skyward Sword, going back to button-based swordplay is out of the question so I'm guessing that's out (shame, as I found the motion controls a bit fiddly - I got sick of Link looking derpy as I flailed about like an idiot). As for visuals, I agree with a few other people here in that I love the stylised look of the series. Much rather a cartoony/cel shaded Link than the generic androgynous character designs Square seem to be sticking with lately. I'm sure the gamepad functionality will be pretty cool though, I loved drawing the Boomerang path in the DS games and it could always be used to play an instrument. Hell, even whistling into the mic would be fun. But to be honest, I love the Zelda series just fine as they are. Skyward Sword changed it just enough and I thought the Temples really stood out as highlights but as for starting out with the "staple" items? I'm happy to leave it to the Assassin's Creeds.
  • CitizenWolfie - November 22, 2012 4:34 p.m.

    Oh wait, a new setting might be good actually. Still Hyrule, but maybe a more advanced civilisation (still hoping for at least a Steampunk or Film Noir spin-off like that hoax a few years ago).
  • brickman409 - November 22, 2012 3:19 p.m.

    the next zelda game should give you all the weapons and abilities at the beginning of the game. but then halfway through the first level you lose them all except the basic weapon. and you have to gradually find them all spread out throughout the later levels in the game... oh wait I'm thinking of a different game.

Showing 1-20 of 27 comments

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