Left 4 Dead - Crash Course DLC review

Apparently enough to make the boycotters happy

If Left 4 Dead has any one problem, it%26rsquo;s the sheer bloody length of its campaign missions. With four chapters in a campaign, it%26rsquo;s perfectly possible to spend an hour blazing through zombie hordes, but with eight chapters in a versus match, games drag on.

So goes Valve%26rsquo;s justification for Crash Course%26rsquo;s half-hour, two chapter length. It all sounds a little suspect, but it turns out they%26rsquo;re on to something %26ndash; Crash Course is shorter than L4D%26rsquo;s other campaigns, but it%26rsquo;s more intense and perfectly pitched for versus play. It takes the survivors through alleys and yards to a last stand at a truck stop, where you%26rsquo;ll fight off the hordes while trying to keep a generator running. It%26rsquo;s L4D%26rsquo;s best siege by far %26ndash; keeping two plates spinning while wave after wave of flesh-munching freaks pour in.

At 560 points, the 360 version is 560 points more than it costs on PC, but that%26rsquo;s Microsoft%26rsquo;s fault, not Valve%26rsquo;s. We%26rsquo;re not holding it against them - this is snappier and moves faster than the other campaigns, but never feels rushed or wasted.

Oct 15, 2009

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