Left 4 Dead 2 – dev interview

Chet Faliszek shows us around his rock 'n' roll carnival of death

Left 4 Dead 2, Valve%26rsquo;s cooperative zombie shooter, has had to overcome two skeptical parties: the portion of Left 4 Dead players concerned that promised free content for the original game had been replaced with a rushed, full-price sequel, and Valve co-founder Gabe Newell.

%26ldquo;Gabe%26rsquo;s got a good amount of healthy skepticism about anything we do,%26rdquo; says Chet Faliszek. If Valve were the type of company to have job titles, Faliszek would be Left 4 Dead 2%26rsquo;s Writer-and-Lead-Designer-Type-Guy. %26ldquo;If we said we were going to do L4D2 in two years he still would have questioned it, but he%26rsquo;s not a micromanager. We laid out the plan, understood what we were doing, what we wanted to do in the Left 4 Dead world. He could see the passion in the room. The excitement over the project, it%26rsquo;s pretty easy to understand.%26rdquo;

Although now set in and around New Orleans, Left 4 Dead 2 has the same fundamental setup as the first game: four players working together to survive a zombie apocalypse. The similarity concerned some of the original game%26rsquo;s players, prompting an L4D2 boycott.

Chet explains it like this: %26ldquo;Different people had different concerns they wanted to share with us. One would be continued updating of L4D1, and we%26rsquo;ve got the new DLC coming out, Crash Course. On the L4D2 front, if you look at all we%26rsquo;ve been showing, it%26rsquo;s this giant, giant game.%26rdquo;

To find out how giant, we spoke to Chet about why he loves Left 4 Dead 2%26rsquo;s new survivors, what prompted the trip to the deep south, and why you absolutely need to have a chainsaw when you%26rsquo;re fighting zombies.

Be advised that there are some spoilers for the end of the %26lsquo;Dark Carnival%26rsquo; campaign inside, so you may want to skip ahead when you come to the warning on the next page.

We recommend