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Describing Underworlds to anyone who has played PC games over the last 10 or so years is simple: It's essentially Diablo on an iPhone. You are a warrior in charge of protecting a trader's caravan, it all goes wrong, and it's up to you to Action RPG-hack your way through skeletons, ghouls, and a ton of other beasties to stave off a horrific monster invasion. It's stripped down - for instance, there's only one class: Warrior - but it's done well enough to leave you fondly recalling the old days and eager for more.
The gold supply is pretty tight - we spend a lot of our money on health potions instead of new gear - but just like Diablo, there's always some shiny new sword or piece of armor bursting from the carcass of the latest skewered enemy. And there's a full economy, so you can always teleport back to the merchant's caravan (assuming you have the item that enables it) and sell your plunder.
The graphics are getting just a little long in the tooth and your character onscreen looks the same no matter what gear you equip, but these are niggles. Underworlds is simply too much old-school fun to not recommend.
Above: For those counting, that's six enemies onscreen at once and zero health potions left. There's a reload coming up.
Oct 12, 2010