Innocent pick-up truck dies horribly 17 times over to demonstrate CryEngine 3 - but it was totally worth it

CryEngine 3 can do car crashes. Ridiculously well. The team behind PC vehicular physics sandbox Rigs of Rods has released this video of CryEngine 3 running their 'soft physics' engine with stupidly good results. Wing mirrors can be knocked off, dangling off the side of the vehicle before being severed completely by a jutting wall. Panels buckle and flex, tyres burst and suspension bounces. 

In short, it's everything that DiRT Showdown should have been and, for once, makes the EGO engine's crash effects look just a little bit old. To cap it off, this demo is reportedly running at 100 frames per second. This is the future, folks - imagine this being applied to a game like GTA. Or Burnout.

But wait - haven't we seen all this potential before? Look at this 2004 Microsoft XNA demo that appeared to herald the arrival of mega crashes on what would become Xbox 360 technology. That was eight years ago.

In that time, we've had Burnout Paradise and Race Driver GRID, sure, but we're still waiting for this level of detail in our gaming prangs. The quest for the perfect car crash continues...

Source: Kotaku



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  • AFilthyIbis - May 30, 2012 7:20 a.m.

    Guys you don't have to pay and you don't have to wait. Minus CryEngine 3, this already exists and you can download and play it now. Rigs of Rods is made by the same people. You can check it here.
  • masterjoe123 - May 29, 2012 6:52 p.m.

    This + Unreal 4 graphics = ultimate racing game.
  • dale-buchanan - May 29, 2012 1:21 p.m.

    Not really that impressed by most of this. The car is far to floaty through the air, no sense of weight at all. Was impressed by the intro with the ramps and supspension but just meh to be honest
  • ObliqueZombie - May 29, 2012 2:06 p.m.

    I think the focus was the crashing and weight and feel of the impact, not how the car flies through the air.
  • Evanesco - May 29, 2012 10:37 a.m.

    Now, manage to put it in a game that doesn't require a computer made in the future to run it, and you'll have something worth caring about.
  • IceBlueKirby - May 29, 2012 9:31 a.m.

    I like how it went from the truck not doing anything in particular to dropping the damn thing on it's top from the sky. I hope this gets put to good use in something other than racing games. Not that I'd mind that either, but I'd prefer it in a game where crashing isn't really a setback, like a GTA-style game or something.
  • ncurry2 - May 29, 2012 8:54 a.m.

    I want GTA 5 to have this. Or even better, Just Cause 3
  • Baron164 - May 29, 2012 5:41 a.m.

    Knowing Crytech you'll need a computer from 2020 in order to run the new physics engine :-)
  • Net_Bastard - May 29, 2012 11:22 a.m.

    Crytek didn't make this physics engine. It was an indie team that made it
  • tiben36 - May 29, 2012 5:04 a.m.

    1. looks the like the crytech guys never really saw a car crash besides from movies 2. dirt showdown had the perfect ammount of damages ever since it was a demolition game which was not meant to be realistic in the first place, but dirt 4 will probably have damages like that if they keep away from the "gymkhana" craze
  • ObliqueZombie - May 29, 2012 8:14 a.m.

    Have you seen a real car crash? Most cares are that, ahem, "soft." It's a safety mechanism where the front, back, and a little bit of the sides cave in entirely to protect the "box" that the driver and passenger(s) are in. It looks pretty damn realistic to me.
  • tiben36 - May 29, 2012 8:25 a.m.

    a motor isnt a sponge, you know
  • mockraven - May 29, 2012 11:48 a.m.

    It's surprising how much the front of a car or truck will compact even with an engine inside. I think the truck actually compresses a bit more than it would in real life but not by much. Pictures of multiple crumple zone test vehicles: Article picture is from: Video of crash test showing crumple zones: On topic: It's pretty cool to see that kind of detailed physics in a game engine.
  • Net_Bastard - May 29, 2012 8:46 a.m.

    Crytek didn't make this physics engine. It was an indie team that made it. It's supposed to be easily portable to other graphics engines.
  • Cyberninja - May 29, 2012 3:52 a.m.

    I would buy that if it was the whole game.
  • taokaka - May 29, 2012 3:29 a.m.

    I think that the car crashed a lot is because there was no steering wheel, plus it was being driven by ghosts who were probably in a hurry to escape the ghostbusters so you can forgive their poor driving skills.

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