The phrase "a heady cocktail" is a tired, overused games journalism cliche. It's a cheap, stock, go-to line, used to lazily encapsulate a title with a whole bunch of stuff going on in it, while really only describing it in the most generic of terms.
But it got me thinking. What if it was literally true? What would the industry's biggest names look like if turned into colourful, alcoholic metaphors for themselves? How would they be served? Which ones would be habit-forming, and which would taste like crap? So I had another think, and then I made this feature.
Because you need to know the answers to these questions.