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  • ObliqueZombie - September 28, 2013 8:07 a.m.

    I, personally, do not like this idea. Trackpads have failed on me time and time again, and sweaty gamer hands on an always-touch-based pad seems like a bad idea, at least in theory. If it handles like one of those trackball thumb mouses, though, then that might be alright. Those are really good for certain genres, at least for me. I just hope people stop blindly defending it because it's Valve and looks at it neutrally. I do hope to try this out for myself at some point.
  • Civfanatic - September 28, 2013 7:47 a.m.

    I think the whole internet is missing the point behind this controller. The idea is that both trackballs can be configured any way you want. For instance, you can set the left trackball to become a D-Pad and the right one to Face Buttons. Is the haptics are as good as the said, then maybe this pad can become anything you want.
  • ObliqueZombie - September 28, 2013 8:04 a.m.

    Trackballs haven't been used since like 2000 LOL
  • 8bitBaby - September 27, 2013 5:07 p.m.

    it looks interesting. all we can do is wait and see.
  • archnite - September 27, 2013 4:22 p.m.

  • shawksta - September 27, 2013 3:45 p.m.

    This just raises more questions. Its pretty clear the controller was meant for specific genres and not everything, but hey who knows. Your right about Fighting games and Platformers. "fighting games have always been a niche" ಠ_ಠ Compare Fighting games to ACTUAL Niche's and you would see a VERY big difference in what is a niche. For PC it is but dont just outright say the entire genre is a niche.
  • GR_LucasSullivan - September 27, 2013 3:51 p.m.

    That's what I meant--tweaking it now :D
  • shawksta - September 27, 2013 6:44 p.m.

    Wow really? Okay then :D
  • Rub3z - September 28, 2013 1:29 a.m.

    On the fighting games front... where pushing multiple buttons while making a directional input is concerned... if you read the details on the controller in the first link on this article (to the announcement or read the info on Steam), you'll find that it includes two clickable grips on the backside, rounding out the number of buttons you can push without removing your thumbs from the trackpads to 8, or half of the sixteen buttons available on the controller. I suppose it's up for debate as none of us have used it yet, but does that make the fighting game aspect more plausible, especially considering the controller's symmetrical design?
  • shawksta - September 28, 2013 9:35 a.m.

    You got a point there, just maybe, but I guess we need to wait for people to get hands on first.
  • smoketetsu - September 28, 2013 10:51 a.m.

    Well I certainly plan on getting my hands on and testing it for myself before I cast judgement.
  • shawksta - September 28, 2013 2:21 p.m.

    Same and even then, its possibly not forced and we can possibly be given more controller options. Personally though I only use my PC for games that are better off on PC, with keyboard and mouse, otherwise I just use my console for other types.
  • smoketetsu - September 28, 2013 7:17 a.m.

    Whether or not fighting games are a niche nobody is going to be forced to play them with this if it ends up not working well with them. I personally have a fighting stick and there's nothing preventing anyone from using them with a PC. I would also hazard a guess that Valve wont prevent other types of controllers to be used with SteamOS or the Steam Machines.

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