Skip to main content
Join The Community
- Join our community
11
Premium Benefits
24/7
Access Available
21K+
Active Members
Commenting
Join the discussion
Exclusive Articles Coming Soon
Member-only articles
Weekly Newsletters
Weekly gaming & entertainment news
Member Badges
Earn badges as you go
Exclusive Competitions
Members-only prize draws
Curated Deals Coming Soon
Tech and gaming deals worth grabbing
GET COMMUNITY ACCESS QUICK
For the quickest way to join, simply enter your email below and get access. We will send a confirmation and sign you up to our newsletter to keep you updated on all your gaming news.
By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.
FIND OUT ABOUT OUR MAGAZINE
Want to subscribe to the magazine? Click the button below to find out more information.
Find out more
GET Community ACCESS QUICK

Join the GamesRadar community for quick access. Enter your email below and we'll send confirmation, and sign you up to our newsletter.

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Background
Welcome to GamesRADAR+ Community !
Hi ,

Your membership journey starts here.

Keep exploring and earning more as a member.

MY ACCOUNT

Badge picture
Earn your first badge
Read 1 article to unlock your first badge.
Keep earning badges
Explore ways to get more involved as a member.
Latest Games News

Latest Games News

Breaking gaming news and updates

Read Now
Latest Games Reviews

Latest Games Reviews

Expert verdicts on the newest releases

Read Now

See what you’ve unlocked.

Explore your membership benefits.

Explore
Member Exclusives

Stay Ahead with GamesRadar+

Get the biggest gaming news, reviews, and releases straight to your inbox.

Explore

Sign Out
GamesRadar+ GamesRadar+
US EditionUS CA EditionCanada UK EditionUK AU EditionAustralia
Sign in
  • View Profile
  • Sign out
  • Games
    • Game Insights
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
    • Genres
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
    • Franchises
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • Insights
      • Hardware News
      • Hardware Reviews
      • Hardware Features
    • Computing
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
    • Accessories & Tech
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
  • home
  • Games
    • View Games
      • Games News
      • Games Features
      • Games Reviews
      • Games Guides
      • Big in 2026
      • The Big Preview
      • On The Radar
      • Indie Spotlight
      • Future Games Show
      • Golden Joystick Awards
      • Action Games
      • RPGs
      • Action RPGs
      • Adventure Games
      • Third Person Shooters
      • FPS Games
    • Platforms
      • View Platforms
      • PS5
      • Xbox Series X
      • PC
      • Nintendo Switch
      • Nintendo Switch 2
      • Tabletop Gaming
      • Grand Theft Auto
      • Pokemon
      • Assassin's Creed
      • Monster Hunter
      • Fortnite
      • Cyberpunk
      • Red Dead
      • The Elder Scrolls
      • The Sims
  • Entertainment
    • View Entertainment
    • TV Shows
      • View TV Shows
      • TV News
      • TV Reviews
      • Anime Shows
      • Sci-Fi Shows
      • Superhero Shows
      • Animated Shows
      • Marvel TV Shows
      • Star Wars TV Shows
      • DC TV Shows
    • Movies
      • View Movies
      • Movie News
      • Movie Reviews
      • Big Screen Spotlight
      • Superhero Movies
      • Action Movies
      • Anime Movies
      • Sci-Fi Movies
      • Horror Movies
      • Marvel Movies
      • DC Movies
    • Streaming
      • View Streaming
      • Apple TV Plus
      • Disney Plus
      • Netflix
      • HBO
      • Amazon Prime Video
      • Hulu
    • Comics
      • View Comics
      • Marvel Comics
      • DC Comics
    • Toys & Collectibles
    • Lego
    • Dungeons and Dragons
    • Merch
  • Hardware
    • View Hardware
      • Hardware News
      • Hardware Reviews
      • Hardware Features
      • Desktop PCs
      • Laptops
      • Handhelds
    • Peripherals
      • View Peripherals
      • Headsets & Headphones
      • TVs & Monitors
      • Gaming Mice
      • Gaming Keyboards
      • Gaming Chairs
      • Speakers & Audio
      • Gaming Controllers
      • Tech
      • SSDs & Hard Drives
      • VR
      • Accessories
      • Retro
  • Deals
    • View Deals
    • Game Deals
    • Tech Deals
    • TV Deals
    • Buying Guides
  • Video
  • Newsletters
    • Quizzes
    • About Us
    • How to pitch to us
    • How we score
    • Newsarama
    • Retro Gamer
    • Total Film
Trending
  • Pokemon Winds and Waves
  • New Games for 2026
  • Submit your game clips
  • GDC
Don't miss these
Ace Combat 8 screenshot
Action Games Ace Combat 8 wants to take the franchise to even greater heights, and that ambition has a cost
Virtual Boy for Switch sitting in front of TV with Zelda Breath of the Wild on screen and Labo VR stereoscopic 3D feature active.
Retro Play Zelda Breath of the Wild on Virtual Boy, they said. It will be fun, they said. I ended up having to lie down
GTA 6
Games Open world games are some of the most popular in 2025, but as GTA 6 looms, it's about to get competitive
A Quest 3 headset on a charging stand, side by side with an image of a woman playing games on the Steam Frame
VR Meta closing its best gaming studios is bad news for Quest 3 owners, but great for Steam Frame
Big in 2026
FPS Games Hell Let Loose: Vietnam wants to be a tougher, smarter FPS where kills hardly matter: "We sit in a specific space where we're not COD or Battlefield, but also not military simulation"
A man using the Asus XREAL Rog R1 glasses to play games
VR Asus's new gaming glasses have fun ideas, but I'd much rather see them in a VR headset
A Meta Quest 3 headset next to two pairs of wireless earbuds
VR "We are not getting out of VR," says Meta Developer Advocate just one week after mass layoffs
Dead Space
Games "We want you to feel like it's the game you remember playing": System Shock and Dead Space devs on the art of the remake
Action Games Mirror's Edge originally looked like "every other Unreal game" in 2008, but it literally made people sick
Key art for Cairn showing a character clambering up the side of a cliff loaded with rope and gear, with a sunrise in the sky - framed by the GamesRadar+ Big in 2026 frame
Adventure Games "We wanted to explore that longing for absolute freedom": Cairn is a survival climbing game about human will, endurance, and sacrifice
Ape Escape
Platforming Games How Ape Escape's DualShock legacy lives on in today's PS5 games: "We'll never make it compatible with regular controls!"
The two protagonists in Reanimal walk through a dark train carriage surrounded by human skins strewn across the seating, with only a small light source to see - with the GamesRadar+ Big in 2026 frame
Horror Games "We wanted to make something darker", Reanimal's devs tell me: Without "the safety net charm of Little Nightmares"
Arc Raiders screenshot of player running from a Leaper robot
Third Person Shooters Arc Raiders devs spent 3 years fighting "on a daily basis" over whether it was "a battle royale" or "a co-op Soul game"
A Meta Quest 3 head-to-head image with PSVR 2 on top of a purple GamesRadar background
Headsets & Headphones The best VR headset in 2026: All the latest devices compared
Macduff running from a monster during the upcoming PS5 game, Crimson Desert.
Open World Games Crimson Desert PR head insists the weird controls are "like riding a bike"
  1. Games
  2. PlayStation VR

How the battle to stop VR sickness will change game development forever

Features
By Louise Blain published 14 October 2016

When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.

  • Facebook
  • X
  • Pinterest
  • Flipboard
  • Email
Share this article
Join the conversation
Follow us
Add us as a preferred source on Google
Get the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more


By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed

Your newsletter sign-up was successful


Want to add more newsletters?

GamesRadar+

Every Friday

GamesRadar+

Your weekly update on everything you could ever want to know about the games you already love, games we know you're going to love in the near future, and tales from the communities that surround them.

GTA 6 O'clock

Every Thursday

GTA 6 O'clock

Our special GTA 6 newsletter, with breaking news, insider info, and rumor analysis from the award-winning GTA 6 O'clock experts.

Knowledge

Every Friday

Knowledge

From the creators of Edge: A weekly videogame industry newsletter with analysis from expert writers, guidance from professionals, and insight into what's on the horizon.

The Setup

Every Thursday

The Setup

Hardware nerds unite, sign up to our free tech newsletter for a weekly digest of the hottest new tech, the latest gadgets on the test bench, and much more.

Switch 2 Spotlight

Every Wednesday

Switch 2 Spotlight

Sign up to our new Switch 2 newsletter, where we bring you the latest talking points on Nintendo's new console each week, bring you up to date on the news, and recommend what games to play.

The Watchlist

Every Saturday

The Watchlist

Subscribe for a weekly digest of the movie and TV news that matters, direct to your inbox. From first-look trailers, interviews, reviews and explainers, we've got you covered.

SFX

Once a month

SFX

Get sneak previews, exclusive competitions and details of special events each month!


Join the club

Get full access to premium articles, exclusive features and a growing list of member rewards.


An account already exists for this email address, please log in.
Subscribe to our newsletter

I was physically sick at E3 this year. No, I hadn’t had too much alcohol, too many showfloor hotdogs or a single drop of radioactive energy drink with 5000% of your recommended daily intake of vitamin B. All I did was don an Oculus Rift and put my head in World Rally Championship 6 for approximately 45 seconds. That was all it took. 

VR sickness doesn’t creep up slowly. It’s fast and unrelenting. One second you’re fine, taking in the instantly impressive 360 view of a living, roaring rally track, the next, there’s a thin layer of sweat covering your entire body and there’s an immediate desire to yank off the headset just to make it all stop. That’s not even mentioning your stomach, churning ominously like that time you drank too much eggnog when you were 14. It’s all enough to make you want to kneel with your head on cold tiles and never move again. I didn’t even complete a full lap before I thanked the concerned booth staff for their time, staggered away and then politely found a toilet to vomit. Welcome to the future, there goes your banana nut breakfast muffin.

But this thankfully isn’t my reaction to every virtual reality experience, and because we’re not all the same synths with the same wiring, it’s different for everyone. I’ve spent hours in the newly launched PlayStation VR headset without a single lurch, but speeding along in that rally car, bumping over rough terrain and screeching round corners was just too much. The disconnect between eyes and body beat my brain into furious submission. I’m not alone. GamesRadar hasn’t been able to officially review Driveclub VR because no one can wear the headset for longer than ten minutes without feeling dreadful. It’s not exactly a poster quote, but it’s the horrible truth. It turns out that driving games are exceptionally high on the vomit list but the question is why. 

You may like
  • Ace Combat 8 screenshot Ace Combat 8 wants to take the franchise to even greater heights, and that ambition has a cost
  • Virtual Boy for Switch sitting in front of TV with Zelda Breath of the Wild on screen and Labo VR stereoscopic 3D feature active. Play Zelda Breath of the Wild on Virtual Boy, they said. It will be fun, they said. I ended up having to lie down
  • GTA 6 Open world games are some of the most popular in 2025, but as GTA 6 looms, it's about to get competitive
YouTube YouTube
Watch On

It turns out that the answer is relatively simple. They simulate movement and intense speed. And that’s got nothing to do with whether you experience motion sickness or not. “I forget that people aren’t aware of the ‘locomotion problem’ as it’s called in VR community,” says Simon Reveley, CEO of Figment Productions, the company responsible for theme park Alton Towers’ rollercoaster Galactica, where riders don a Samsung Gear VR headset as they fly through the air. “The fact that VR is amazing because it’s one to one with the real world consequently means you can’t just push forward on a thumb stick and move your character at 40mph as they do in so many triple-A games. It’s one of the reasons why, when we came up with the idea of Vector VR, which is the overall system we’ve designed to run Galactica and other projects, the whole idea of VR has a problem. You can’t really move in a way that isn’t natural to your living room. The only viable way is to put people on a vehicle that moves and have that vehicle synchronise with the VR.” 

While you’d think that a rollercoaster and VR would be a fast ride to vomitville, it’s actually the complete opposite. Because this is no simulator - Galactica used to be Alton Towers’ flying ride, Air - rider’s bodies are going through exactly the motions of what’s being sent into their eyes. Reveley and his co-workers at Figment actually tested the original prototype with wheelie chairs on a fixed figure-of-eight loop in their office, before scaling it up to an actual roller coaster. “It allowed us to prove that if you do want to move in VR and you don’t want to throw up everywhere you do need to be moving physically in the real world as well,” Reveley confirms. 

"It’s not the fact that VR makes you feel sick. It’s the fact that you are doing something fundamentally wrong with it."

Simon Reveley

“It’s an amazing piece of engineering and we are genuinely turning people upside down at 46 mph and that’s the only way to experience that kind of content in VR. The synchronicity of the two does create a really unique experience,” he continues. “It frustrates me that for a lot of people their first VR experience is to get hold of a headset and download a virtual rollercoaster. Then sit there, come off and say ‘Yeah, VR still makes you feel sick.’ It’s not the fact that VR makes you feel sick. It’s the fact that you are doing something fundamentally wrong with it. You’re trying to tell your brain that you’re moving upside down and moving at 50mph when you’re not. That disconnection is a significant flaw.”

Then how on earth are we meant to cope with games? Games that have literally evolved to the point where characters can go anywhere and do anything. VR titles such as Batman Arkham VR use teleport mechanics for jumping between locations without a lurch in sight. While Rocksteady’s Dark Knight can look around each area, his feet are static unless you see an icon that means you can blink to that location. Bang. All of the movement, none of the sickness. Then there’s the games that want you to feel like you’re moving, make your heart race and put you in the moment. How can these exist and not make us want to hurl? Well, they do, but it’s not been easy. 

Sign up to the GamesRadar+ Newsletter

Weekly digests, tales from the communities you love, and more

By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

Battlezone is a neon roguelike that pits you against enemies in giant arenas where you strafe and circle in the cockpit of an enormous tank. On paper that should mean sickness central, but I put on the PlayStation VR headset and played for a solid 45 minutes without even a waft of nausea, just the desire to shoot everything that moved. It felt incredible. I even played more after a cup of tea. And that’s all down to design. The team at Rebellion really want you to be able to play and enjoy yourself. “It’s an issue that we took very seriously right from the get go,” confirms Battlezone lead designer Steve Bristow. “And the first problem to face is that some of us are affected by it more than others. I can’t think of any occasion that I’ve ever felt the degree of discomfort in any VR experience where I’ve felt the need to take the headset off. But I have had experiences that were less comfortable than others, so I’m well aware of that.”

How do you measure the sick-osity of your game, though? You test it. Repeatedly. On staff members. “We have people here at Rebellion – our ‘canaries’ as we refer to them – who are extremely sensitive to it,” Bristow explains, conjuring up visions of a dev studio full of queasy green individuals. “And so our gauge, really, was if we can make the canaries feel tolerably comfortable, then we’re probably doing OK. It’s also the case, I believe, that over time, you get more and more used to the sensation and it therefore affects you less. The tricky thing with Battlezone is that I want the player’s stomach to move while they’re moving around; it has to be exhilarating, and I want to get something of that dynamic feeling that you get from VR. I don’t want to lose that completely, but obviously we want to fall short of making an unacceptable percentage of players have a negative experience because of it.”

The biggest changes to the game throughout development have been made simply to make people feel comfortable being in a virtual tank. That means everything from weaponry to environments have been made as sick-free as possible. It also meant ditching traditional games design in favour of something compatible with our bold new VR future. “The very first prototypes we did of the game, I had a kind of curving landscape,” explains Bristow. “There were game design reasons for this - having to do with the way that approaching enemies would present themselves as targets as they crested hills and disappeared behind rolling hills and so on. Similarly, because I started from the point of view of a contemporary tank game, I wanted to be able to drive over a slope to position my gun and then reverse back over that slope to get cover and so on... using the landscape in that way. But in our initial prototypes, that was causing a percentage of users – too high a percentage of users – a problem.” 

You may like
  • Ace Combat 8 screenshot Ace Combat 8 wants to take the franchise to even greater heights, and that ambition has a cost
  • Virtual Boy for Switch sitting in front of TV with Zelda Breath of the Wild on screen and Labo VR stereoscopic 3D feature active. Play Zelda Breath of the Wild on Virtual Boy, they said. It will be fun, they said. I ended up having to lie down
  • GTA 6 Open world games are some of the most popular in 2025, but as GTA 6 looms, it's about to get competitive

Sacrifices had to be made. “One of the things we did was settle on a sort of plateaued landscape for all of our levels, which was unquestionably a compromise in some respects, in terms of the gameplay, but one that we were able to counter with the introduction of things like the flying units and so on, to replace that kind of broad target field that you want in a first person shooter,” Bristow says. “After that, we realised that we needed to de-couple the head movement from the cockpit movement, so you can still rotate around and your viewpoint will go with the rotation, but if the vehicle rolls or tips, the head isn’t shifted at the same time. And that made a huge difference again, so much so that I think actually were we to have gone back to the rolling landscapes, they would have been much more tolerable with that decoupling, but we’d already kind of committed to the flat planes by that point.” 

Sickness dictated every stage of this development process and that’s a new idea. Did Naughty Dog have to worry about you getting car sick during that chase in Uncharted 4? Of course not. It just layered on explosion after explosion. VR literally requires sacrificing gameplay for humans to handle it. This is new territory for developers, and studios like Rebellion are leading the charge. 

Battlezone’s cockpit doesn’t just look attractive and make you want to touch everything, it also plays a key role in making you feel less nauseous as you strafe. Bristow can’t be too specific about how much of an effect it has because the science is so new, but there’s definitely a more secure feeling inside the tank. “The fact that you’re enclosed and surrounded by a solid-feeling structure that you’re sitting in, as you are when you play the game - that all feels quite natural and it helps to sell the illusion,” he says. “And it also gives you a sort of sense of, I suppose I want to say protection. You’re not completely exposed to the environment, and that again just helps slightly with the comfort level in general. I don’t know how directly it has a bearing on motion sickness, but I feel that were we to remove the cockpit and have just a sort of purely virtual HUD, you would feel a return to that more extreme sense of motion which may trigger that nausea.” Developers have never had to worry about gamers feeling safe before. Previously, the mantra has been the more dangerous, the better, but not in VR. If virtual reality is to thrive, designers are going to have to make sure we don’t just yank off headsets immediately. 

YouTube YouTube
Watch On

My favourite addition is the fact that the radar gimbals around as you hurtle about. It’s another physical object in a virtual world, that behaves just as you expect it to. Like Jurassic Park with tanks, Rebellion has spared no anti-nausea expense. “Essentially, that’s inspired by a device that is used on board ships, like warships and so on,” Bristow explains. “If you’ve got a cabin or a meeting room on a warship, they realised that without any reference to the horizon, if the room’s tipping around, your other senses and your inner ear disagree with one another and that can trigger this issue.” This not only makes sense, but it’s analogous to the crosshair in FPS games, without which people can be prone to sickness and discomfort. It makes sense to immerse you further in a VR experience with bespoke frames of reference.  

Yet this is all entirely subjective. There’s no easy solution, no magic wand to fix each individual’s personal inner ear. This is a physical issue, and given that there’s no way to add a rollercoaster to each living room, it’s going to be a constant fight. Environmental changes and gimbals are only a few of the additions made to the game to make enjoyable, but one man’s Battlezone might be another’s vomit-spattered WRC 6. The important thing is that thankfully, this isn’t stopping developers from trying. Static experiences are fun - Batman is brilliant - but this can’t be all that virtual reality has to offer. 

Battlezone is proof that you can get your head in a moving tank without feeling like I did at E3. There are clearly ways to chip away at an experience to fool your body even further into believing it’s actually there. More research into the science of sick is needed as PlayStation VR moves stylishly into more homes, but we’re hopefully on the right track. Game design has to change for this to succeed or our smart new gadgets will be lost beneath a sea of sick, but it can be done. Battlezone is only the beginning. New levels of smart game design will lead us to a nausea-free future, and I can’t wait to see it. 

Louise Blain
Louise Blain
Social Links Navigation
Freelance Writer

Louise Blain is a journalist and broadcaster specialising in gaming, technology, and entertainment. She is the presenter of BBC Radio 3’s monthly Sound of Gaming show and has a weekly consumer tech slot on BBC Radio Scotland. She can also be found on BBC Radio 4, BBC Five Live, Netflix UK's YouTube Channel, and on The Evolution of Horror podcast. As well as her work on GamesRadar, Louise writes for NME, T3, and TechRadar. When she’s not working, you can probably find her watching horror movies or playing an Assassin’s Creed game and getting distracted by Photo Mode.

Read more
Ace Combat 8 screenshot
Action Games Ace Combat 8 wants to take the franchise to even greater heights, and that ambition has a cost
 
 
Virtual Boy for Switch sitting in front of TV with Zelda Breath of the Wild on screen and Labo VR stereoscopic 3D feature active.
Retro Play Zelda Breath of the Wild on Virtual Boy, they said. It will be fun, they said. I ended up having to lie down
 
 
GTA 6
Games Open world games are some of the most popular in 2025, but as GTA 6 looms, it's about to get competitive
 
 
A Quest 3 headset on a charging stand, side by side with an image of a woman playing games on the Steam Frame
VR Meta closing its best gaming studios is bad news for Quest 3 owners, but great for Steam Frame
 
 
Big in 2026
FPS Games Hell Let Loose: Vietnam wants to be a tougher, smarter FPS where kills hardly matter: "We sit in a specific space where we're not COD or Battlefield, but also not military simulation"
 
 
A man using the Asus XREAL Rog R1 glasses to play games
VR Asus's new gaming glasses have fun ideas, but I'd much rather see them in a VR headset
 
 
Latest in Games
Starfield screenshot showing the new Anchor Point location
RPGs How your feedback helped shape Starfield's biggest updates: "We're always checking in," says Bethesda
 
 
Palworld
Survival Games "We have no desire to be a media empire," says Palworld publishing head but Pocketpair would be stupid to let it die out
 
 
Protagonist Jordan in a screenshot from the reveal trailer for Intergalactic: The Heretic Prophet.
The Last of Us Neil Druckmann's teasing the return of a The Last of Us actor in Intergalactic: The Heretic Prophet
 
 
A screenshot of the Adoring Fan seen in The Elder Scrolls 4: Oblivion Remastered.
The Elder Scrolls Todd Howard says Oblivion leaks didn't help Bethesda or players: "Everyone is gonna have a different version"
 
 
Slay the Spire 2
Roguelike Games Slay the Spire 2 devs respond to the flurry of negative Steam reviews: "No change is necessarily permanent"
 
 
Crimson Desert
Open World Games "My dream game": After 7 hours, Palworld publishing lead delivers his Crimson Desert verdict: "This game is made for me"
 
 
Latest in Features
Starfield screenshot showing the new Anchor Point location
RPGs How your feedback helped shape Starfield's biggest updates: "We're always checking in," says Bethesda
 
 
Invincible VS screenshot showing Dupli-Kate using her abilities
Fighting Games Invincible VS director wants players to feel like "a f**king superhero," so expect matches that are a "knock-down, drag-out fight until the death"
 
 
A close-up of Grace talking with someone through glass in Resident Evil Requiem
Resident Evil Resident Evil Requiem's Grace actor did "a lot of research" into panic disorders, which makes playing the game with a real-life anxiety condition the scariest the series has ever been
 
 
A painted Legio Custodes miniature on a wooden surface
Tabletop Gaming The new Warhammer Custodes look amazing, but my god, I wish they were easier to build
 
 
Star Wars Galactic Racer big preview
Racing Games "Our tracks are not procedurally-generated": Why replayability is at the heart of Star Wars: Galactic Racer
 
 
Star Wars Galactic Racer big preview
Racing Games Star Wars: Galactic Racer looks every bit the Burnout: Takedown revival I've been waiting 20 years to play
 
 
LATEST ARTICLES
  1. Ella Purnell as Lucy in Fallout season 2
    1
    Fallout season 3 will incorporate "a few things from the game that we've wanted to do since season one," says showrunner Geneva Robertson-Dworet
  2. 2
    Daredevil: Born Again season 2 release schedule: when is episode 1 on Disney Plus?
  3. 3
    "We try to lean in on the things where our idea of what Starfield should be aligns with the feedback that's coming in from folks who get the game": How community feedback helped Bethesda shape Starfield's biggest updates
  4. 4
    Baldur's Gate 3 Shadowheart writer had to sit down with his Lae'zel counterpart to make sure that their joint romance would actually make sense: "That allowed us to reframe their initial clash"
  5. 5
    Project Hail Mary has convinced me to start getting excited for Star Wars: Starfighter

GamesRadar+ is part of Future US Inc, an international media group and leading digital publisher. Visit our corporate site.

Add as a preferred source on Google Add as a preferred source on Google
  • Terms and conditions
  • Contact Future's experts
  • Privacy policy
  • Cookies policy
  • Accessibility statement
  • Careers
  • About us
  • Advertise with us
  • Review guidelines
  • Write for us
  • Accessibility Statement

© Future US, Inc. Full 7th Floor, 130 West 42nd Street, New York, NY 10036.

Please login or signup to comment

Please wait...