• dBs_Music - January 22, 2015 3:16 a.m.

    Do you guys live in the UK and want to learn how to compose video game music and sounds? dBs Music in Bristol are running a 3-year degree (+1 more year for masters) on this. This course could lead to a wide range of possible jobs in gaming audio, but will also prepare you for other careers in the music and audio industries. The course starts in September 2015. Click these links to find out more information: Link to video: Link to website:
  • Plimsoul - November 28, 2014 5:11 a.m.

    Actually, Hans Zimmer hasn't done any good to the video game industry. He doesn't care about video games, he just imported in that media what he did with movies, without any subtlety. Even the great Jeremy Soule - who doesn't care much about video games either - is becoming less and less involved in the nuances his music can bring to the gameplay (not debating of the quality of his work here). The best video game scores are the ones that reflect the specificities of the gameplay - Nintendo does that brilliantly most of the time (Mario's make you want to jump and run around, Zelda's make you want to explore the world, Metroid's make you feel alone and isolated, etc.) Brilliant scores are being made in that perspective today (Fez, Journey, Remember Me...), mostly in the indie scene. But most of all, video game scores should have their own specificities, not try to mimic what Hollywood does.
  • kenb6870 - August 23, 2013 7:57 p.m.

    I needed that! I know it is not easy, but I want to get my hat in the ring!
  • shawksta - August 23, 2013 11:33 a.m.

    Neat tips
  • ljrivarola - August 23, 2013 10:01 a.m.

    This article seems to be made just for me! I loved it!!!

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